Animartrix (16x16 grid) -> ScreenMap (circle of NUM_LEDS points) -> Fx2dTo1d (bilinear sample) -> 1D ring
Pick an animation from the dropdown, scrub the speed slider, watch how each Animartrix pattern reads once it has been wrapped around a ring. That is the whole point of this sketch.
#define FASTLED_ESP32_USE_CLOCKLESS_SPI
#include "FastLED.h"
#include "auto_brightness.h"
#include "ring_screenmap.h"
#define NUM_LEDS 244
#ifndef PIN_DATA
#define PIN_DATA 3
#endif
#define BRIGHTNESS 8
#define GRID_WIDTH 16
#define GRID_HEIGHT 16
#define LED_DIAMETER 0.15f
#define FIRST_ANIMATION fl::AnimartrixAnim::SLOW_FADE
"Samples a circular ring out of a 2D Animartrix grid. @author of fx is "
"StefanPetrick");
"RGB_BLOBS5", "RGB_BLOBS4", "RGB_BLOBS3", "RGB_BLOBS2", "RGB_BLOBS",
"POLAR_WAVES", "SLOW_FADE", "ZOOM2", "ZOOM", "HOT_BLOB",
"SPIRALUS2", "SPIRALUS", "YVES", "SCALEDEMO1", "LAVA1",
"CALEIDO3", "CALEIDO2", "CALEIDO1", "DISTANCE_EXPERIMENT", "CENTER_FIELD",
"WAVES", "CHASING_SPIRALS", "ROTATING_BLOB", "RINGS", "COMPLEX_KALEIDO",
"COMPLEX_KALEIDO_2", "COMPLEX_KALEIDO_3", "COMPLEX_KALEIDO_4", "COMPLEX_KALEIDO_5", "COMPLEX_KALEIDO_6",
"WATER", "PARAMETRIC_WATER", "MODULE_EXPERIMENT1", "MODULE_EXPERIMENT2", "MODULE_EXPERIMENT3",
"MODULE_EXPERIMENT4", "MODULE_EXPERIMENT5", "MODULE_EXPERIMENT6", "MODULE_EXPERIMENT7", "MODULE_EXPERIMENT8",
"MODULE_EXPERIMENT9", "MODULE_EXPERIMENT10", "MODULE_EXPERIMENT_SM1", "MODULE_EXPERIMENT_SM2", "MODULE_EXPERIMENT_SM3",
"MODULE_EXPERIMENT_SM4", "MODULE_EXPERIMENT_SM5", "MODULE_EXPERIMENT_SM6", "MODULE_EXPERIMENT_SM8", "MODULE_EXPERIMENT_SM9",
"MODULE_EXPERIMENT_SM10", "FLUFFY_BLOBS"
});
100, 1);
0, 100, 1);
Serial.println(
"AnimartrixRing setup complete");
}
static int sLastFxIndex = -1;
if (
fxIndex.as_int() != sLastFxIndex) {
}
} else {
}
FastLED.setBrightness(finalBrightness);
}
fl::FxEngine fxEngine(NUM_LEDS)
fl::UIDescription description("Demo of the Animatrix effects. @author of fx is StefanPetrick")
fl::Animartrix animartrix(xyMap, FIRST_ANIMATION)
fl::UIDropdown fxIndex("Animartrix - index", { "RGB_BLOBS5", "RGB_BLOBS4", "RGB_BLOBS3", "RGB_BLOBS2", "RGB_BLOBS", "POLAR_WAVES", "SLOW_FADE", "ZOOM2", "ZOOM", "HOT_BLOB", "SPIRALUS2", "SPIRALUS", "YVES", "SCALEDEMO1", "LAVA1", "CALEIDO3", "CALEIDO2", "CALEIDO1", "DISTANCE_EXPERIMENT", "CENTER_FIELD", "WAVES", "CHASING_SPIRALS", "ROTATING_BLOB", "RINGS", "COMPLEX_KALEIDO", "COMPLEX_KALEIDO_2", "COMPLEX_KALEIDO_3", "COMPLEX_KALEIDO_4", "COMPLEX_KALEIDO_5", "COMPLEX_KALEIDO_6", "WATER", "PARAMETRIC_WATER", "MODULE_EXPERIMENT1", "MODULE_EXPERIMENT2", "MODULE_EXPERIMENT3", "MODULE_EXPERIMENT4", "MODULE_EXPERIMENT5", "MODULE_EXPERIMENT6", "MODULE_EXPERIMENT7", "MODULE_EXPERIMENT8", "MODULE_EXPERIMENT9", "MODULE_EXPERIMENT10", "MODULE_EXPERIMENT_SM1", "MODULE_EXPERIMENT_SM2", "MODULE_EXPERIMENT_SM3", "MODULE_EXPERIMENT_SM4", "MODULE_EXPERIMENT_SM5", "MODULE_EXPERIMENT_SM6", "MODULE_EXPERIMENT_SM8", "MODULE_EXPERIMENT_SM9", "MODULE_EXPERIMENT_SM10", "FLUFFY_BLOBS" })
fl::UISlider timeSpeed("Time Speed", 1, -10, 10,.1)
fl::UISlider brightness("Brightness", BRIGHTNESS, 0, 255)
uint8_t applyBrightnessCompression(float inputBrightnessPercent, uint8_t maxBrightness, float lowThreshold, float highThreshold)
float getAverageBrightness(fl::span< const CRGB > leds)
fl::ScreenMap makeRingScreenMap(int numLeds, int gridWidth, int gridHeight, float diameter)
fl::UISlider autoBrightnessLowThreshold("Auto Brightness Low Threshold", 8, 0, 100, 1)
fl::UICheckbox autoBrightness("Auto Brightness", true)
fl::UISlider autoBrightnessHighThreshold("Auto Brightness High Threshold", 22, 0, 100, 1)
fl::UISlider autoBrightnessMax("Auto Brightness Max", 84, 0, 255, 1)
FASTLED_TITLE("AnimartrixRing")
FL_DISABLE_WARNING_PUSH FL_DISABLE_WARNING_GLOBAL_CONSTRUCTORS CFastLED FastLED
Global LED strip management instance.
@ BILINEAR
Bilinear interpolation (smooth)
Manages and renders multiple visual effects (Fx) for LED strips.
@ TypicalLEDStrip
Typical values for SMD5050 LEDs.
fl::u32 millis()
Universal millisecond timer - returns milliseconds since system startup.
shared_ptr< T > make_shared(Args &&... args) FL_NO_EXCEPT
Aggregator header for the fl/ui/ family of per-element UI types.