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FastLED 3.9.15
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| const fl::u8 distanceAA_LUT[256] fl::gfx::detail::FL_ALIGN_PROGMEM | ( | 256 | ) |
256-byte antialiasing lookup table Maps normalized squared distance d²/r_max² (scaled 0..255) to brightness byte Entry i = round(255 * max(0, 1 - sqrt(i/255))) Provides smooth antialiasing fringe for circles and discs
References distanceAA_LUT, and FL_PROGMEM.