11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.01;
16 e->timings.ratio[0] = 0.2;
17 e->timings.ratio[1] = 0.13;
18 e->timings.ratio[2] = 0.012;
19
20 e->timings.offset[1] = 100;
21 e->timings.offset[2] = 200;
22 e->timings.offset[3] = 300;
23
24 e->calculate_oscillators(e->timings);
25
26 for (
int x = 0;
x < e->num_x;
x++) {
27 for (
int y = 0;
y < e->num_y;
y++) {
28 e->animation.dist =
fl::powf(e->distance[
x][
y], 0.5f);
29 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
30 e->animation.scale_x = 0.07;
31 e->animation.scale_y = 0.07;
32 e->animation.scale_z = 0.1;
33 e->animation.offset_y = e->move.linear[0];
34 e->animation.offset_x = 0;
35 e->animation.offset_z = 0;
36 e->animation.z = 0;
37 float show1 = e->render_value(e->animation);
38
39 e->animation.dist =
fl::powf(e->distance[
x][
y], 0.6f);
40 e->animation.angle = e->polar_theta[
x][
y] + e->move.noise_angle[2];
41 e->animation.scale_x = 0.07;
42 e->animation.scale_y = 0.07;
43 e->animation.scale_z = 0.1;
44 e->animation.offset_y = e->move.linear[1];
45 e->animation.offset_x = 0;
46 e->animation.offset_z = 0;
47 e->animation.z = 0;
48 float show2 = e->render_value(e->animation);
49
50 e->pixel.red = show1 + show2;
51 e->pixel.green = show2;
52 e->pixel.blue = 0;
53
54 e->pixel = e->rgb_sanity_check(e->pixel);
55 e->setPixelColorInternal(
x,
y, e->pixel);
56 }
57 }
58}
float powf(float base, float exponent) FL_NOEXCEPT