11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.031;
16 e->timings.ratio[0] = 0.0025;
17 e->timings.ratio[1] = 0.0027;
18 e->timings.ratio[2] = 0.029;
19 e->timings.ratio[3] = 0.033;
20 e->timings.ratio[4] = 0.036;
21
22 e->calculate_oscillators(e->timings);
23
24 for (
int x = 0;
x < e->num_x;
x++) {
25 for (
int y = 0;
y < e->num_y;
y++) {
26
27 float s = 0.8;
28
29 e->animation.dist = (e->distance[
x][
y] * e->distance[
x][
y]) * 0.7;
30 e->animation.angle = e->polar_theta[
x][
y];
31 e->animation.z = 5;
32 e->animation.scale_x = 0.004 * s;
33 e->animation.scale_y = 0.003 * s;
34 e->animation.offset_z = 0.1 * e->move.linear[2];
35 e->animation.offset_y = -20 * e->move.linear[2];
36 e->animation.offset_x = 10;
37 e->animation.low_limit = 0;
38 e->show1 = e->render_value(e->animation);
39
40 e->animation.dist = (e->distance[
x][
y] * e->distance[
x][
y]) * 0.8;
41 e->animation.angle = e->polar_theta[
x][
y];
42 e->animation.z = 50;
43 e->animation.scale_x = 0.004 * s;
44 e->animation.scale_y = 0.003 * s;
45 e->animation.offset_z = 0.1 * e->move.linear[3];
46 e->animation.offset_y = -20 * e->move.linear[3];
47 e->animation.offset_x = 100;
48 e->animation.low_limit = 0;
49 e->show2 = e->render_value(e->animation);
50
51 e->animation.dist = (e->distance[
x][
y] * e->distance[
x][
y]) * 0.9;
52 e->animation.angle = e->polar_theta[
x][
y];
53 e->animation.z = 5000;
54 e->animation.scale_x = 0.004 * s;
55 e->animation.scale_y = 0.003 * s;
56 e->animation.offset_z = 0.1 * e->move.linear[4];
57 e->animation.offset_y = -20 * e->move.linear[4];
58 e->animation.offset_x = 1000;
59 e->animation.low_limit = 0;
60 e->show3 = e->render_value(e->animation);
61
62 e->pixel.red = e->show1 - e->show2 - e->show3;
63 e->pixel.blue = e->show2 - e->show1 - e->show3;
64 e->pixel.green = e->show3 - e->show1 - e->show2;
65
66 e->pixel = e->rgb_sanity_check(e->pixel);
67
68 e->setPixelColorInternal(
x,
y, e->pixel);
69 }
70 }
71}