FastLED 3.10.8
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◆ draw()

void fl::Module_Experiment4::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 12 of file module_experiment4.cpp.hpp.

12 {
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->timings.master_speed = 0.031;
17 e->timings.ratio[0] = 0.0025;
18 e->timings.ratio[1] = 0.0027;
19 e->timings.ratio[2] = 0.029;
20 e->timings.ratio[3] = 0.033;
21 e->timings.ratio[4] = 0.036;
22
23 e->calculate_oscillators(e->timings);
24
25 for (int x = 0; x < e->num_x; x++) {
26 for (int y = 0; y < e->num_y; y++) {
27
28 float s = 0.8;
29
30 e->animation.dist = (e->distance[x][y] * e->distance[x][y]) * 0.7;
31 e->animation.angle = e->polar_theta[x][y];
32 e->animation.z = 5;
33 e->animation.scale_x = 0.004 * s;
34 e->animation.scale_y = 0.003 * s;
35 e->animation.offset_z = 0.1 * e->move.linear[2];
36 e->animation.offset_y = -20 * e->move.linear[2];
37 e->animation.offset_x = 10;
38 e->animation.low_limit = 0;
39 e->show1 = e->render_value(e->animation);
40
41 e->animation.dist = (e->distance[x][y] * e->distance[x][y]) * 0.8;
42 e->animation.angle = e->polar_theta[x][y];
43 e->animation.z = 50;
44 e->animation.scale_x = 0.004 * s;
45 e->animation.scale_y = 0.003 * s;
46 e->animation.offset_z = 0.1 * e->move.linear[3];
47 e->animation.offset_y = -20 * e->move.linear[3];
48 e->animation.offset_x = 100;
49 e->animation.low_limit = 0;
50 e->show2 = e->render_value(e->animation);
51
52 e->animation.dist = (e->distance[x][y] * e->distance[x][y]) * 0.9;
53 e->animation.angle = e->polar_theta[x][y];
54 e->animation.z = 5000;
55 e->animation.scale_x = 0.004 * s;
56 e->animation.scale_y = 0.003 * s;
57 e->animation.offset_z = 0.1 * e->move.linear[4];
58 e->animation.offset_y = -20 * e->move.linear[4];
59 e->animation.offset_x = 1000;
60 e->animation.low_limit = 0;
61 e->show3 = e->render_value(e->animation);
62
63 e->pixel.red = e->show1 - e->show2 - e->show3;
64 e->pixel.blue = e->show2 - e->show1 - e->show3;
65 e->pixel.green = e->show3 - e->show1 - e->show2;
66
67 e->pixel = e->rgb_sanity_check(e->pixel);
68
69 e->setPixelColorInternal(x, y, e->pixel);
70 }
71 }
72}

References fl::FL_NO_EXCEPT, fl::x, and fl::y.