96 {
97 auto *e = ctx.mEngine.get();
98 e->get_ready();
101 const fl::u8 *perm = PERLIN_NOISE;
102
103 e->timings.master_speed = 0.005;
104 e->timings.ratio[0] = 0.025;
105 e->timings.ratio[1] = 0.027;
106 e->timings.ratio[2] = 0.031;
107 e->timings.ratio[3] = 0.0053;
108 e->timings.ratio[4] = 0.0056;
109 e->timings.ratio[5] = 0.0059;
110
111 e->calculate_oscillators(e->timings);
112
113 for (
int x = 0;
x < e->num_x;
x++) {
114 for (
int y = 0;
y < e->num_y;
y++) {
115
116 e->animation.dist = e->distance[
x][
y];
117 e->animation.angle = e->polar_theta[
x][
y];
118 e->animation.z = 5;
119 e->animation.scale_x = 0.09;
120 e->animation.scale_y = 0.09;
121 e->animation.offset_y = -30 * e->move.linear[0];
122 e->animation.offset_z = 0;
123 e->animation.offset_x = 0;
124 e->animation.low_limit = -1;
126
127 e->animation.dist = e->distance[
x][
y];
128 e->animation.angle = e->polar_theta[
x][
y];
129 e->animation.z = 50;
130 e->animation.scale_x = 0.09;
131 e->animation.scale_y = 0.09;
132 e->animation.offset_y = -30 * e->move.linear[1];
133 e->animation.offset_z = 0;
134 e->animation.offset_x = 0;
135 e->animation.low_limit = -1;
137
138 e->animation.dist = e->distance[
x][
y];
139 e->animation.angle = e->polar_theta[
x][
y] + 2 + (e->show1 / 255) *
PI;
140 e->animation.z = 5;
141 e->animation.scale_x = 0.09;
142 e->animation.scale_y = 0.09;
143 e->animation.offset_y = -10 * e->move.linear[0];
144 e->animation.offset_z = 0;
145 e->animation.offset_x = 0;
146 e->animation.low_limit = 0;
148
149 e->animation.dist = e->distance[
x][
y];
150 e->animation.angle = e->polar_theta[
x][
y] + 2 + (e->show2 / 255) *
PI;
151 ;
152 e->animation.z = 5;
153 e->animation.scale_x = 0.09;
154 e->animation.scale_y = 0.09;
155 e->animation.offset_y = -20 * e->move.linear[0];
156 e->animation.offset_z = 0;
157 e->animation.offset_x = 0;
158 e->animation.low_limit = 0;
160
161 e->show5 = e->screen(e->show4, e->show3);
162 e->show6 = e->colordodge(e->show5, e->show3);
163
164 float linear1 =
y / 32.f;
165 float linear2 = (32 -
y) / 32.f;
166
167 e->pixel.red = e->show5 * linear1;
168 e->pixel.green = 0;
169 e->pixel.blue = e->show6 * linear2;
170
171 e->pixel = e->rgb_sanity_check(e->pixel);
172
173 e->setPixelColorInternal(
x,
y, e->pixel);
174 }
175 }
176}
T * assume_aligned(T *ptr) FL_NO_EXCEPT
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm) FL_NO_EXCEPT