11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.03;
16
17 float w = 0.3;
18
19 e->timings.ratio[0] = 0.1;
20 e->timings.ratio[1] = 0.011;
21 e->timings.ratio[2] = 0.013;
22 e->timings.ratio[3] = 0.33 * w;
23 e->timings.ratio[4] = 0.36 * w;
24 e->timings.ratio[5] = 0.38 * w;
25 e->timings.ratio[6] = 0.0003;
26
27 e->calculate_oscillators(e->timings);
28
29 for (
int x = 0;
x < e->num_x;
x++) {
30 for (
int y = 0;
y < e->num_y;
y++) {
31
32 e->animation.dist = e->distance[
x][
y];
33 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[1];
34 e->animation.z = 5;
35 e->animation.scale_x = 0.001;
36 e->animation.scale_y = 0.1;
37 e->animation.scale_z = 0.1;
38 e->animation.offset_y = -10 * e->move.linear[0];
39 e->animation.offset_x = 20;
40 e->animation.offset_z = 10;
41 e->animation.low_limit = 0;
42 e->show1 = e->render_value(e->animation);
43
44 e->pixel.red = 10 * e->show1;
45 e->pixel.green = 0;
46 e->pixel.blue = 0;
47
48 e->pixel = e->rgb_sanity_check(e->pixel);
49
50 e->setPixelColorInternal(
x,
y, e->pixel);
51 }
52 }
53}