FastLED 3.9.15
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◆ applyLoudnessCompensation()

void fl::audio::Reactive::applyLoudnessCompensation ( )
private

Definition at line 730 of file audio_reactive.cpp.hpp.

730 {
732 mPerceptualWeighting->applyLoudnessCompensation(mCurrentData, 0.28f);
733 }
734}
fl::unique_ptr< PerceptualWeighting > mPerceptualWeighting

References mCurrentData, and mPerceptualWeighting.

Referenced by processSample().

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