65 {
66 auto *e = ctx.mEngine.get();
67 e->get_ready();
70 const fl::u8 *perm = PERLIN_NOISE;
71
72 e->timings.master_speed = 0.01;
73 e->timings.ratio[0] = 0.2;
74 e->timings.ratio[1] = 0.13;
75 e->timings.ratio[2] = 0.012;
76
77 e->timings.offset[1] = 100;
78 e->timings.offset[2] = 200;
79 e->timings.offset[3] = 300;
80
81 e->calculate_oscillators(e->timings);
82
83 for (
int x = 0;
x < e->num_x;
x++) {
84 for (
int y = 0;
y < e->num_y;
y++) {
85 e->animation.dist =
fl::powf(e->distance[
x][
y], 0.5f);
86 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
87 e->animation.scale_x = 0.07;
88 e->animation.scale_y = 0.07;
89 e->animation.scale_z = 0.1;
90 e->animation.offset_y = e->move.linear[0];
91 e->animation.offset_x = 0;
92 e->animation.offset_z = 0;
93 e->animation.z = 0;
95
96 e->animation.dist =
fl::powf(e->distance[
x][
y], 0.6f);
97 e->animation.angle = e->polar_theta[
x][
y] + e->move.noise_angle[2];
98 e->animation.scale_x = 0.07;
99 e->animation.scale_y = 0.07;
100 e->animation.scale_z = 0.1;
101 e->animation.offset_y = e->move.linear[1];
102 e->animation.offset_x = 0;
103 e->animation.offset_z = 0;
104 e->animation.z = 0;
106
107 e->pixel.red = show1 + show2;
108 e->pixel.green = show2;
109 e->pixel.blue = 0;
110
111 e->pixel = e->rgb_sanity_check(e->pixel);
112 e->setPixelColorInternal(
x,
y, e->pixel);
113 }
114 }
115}
T * assume_aligned(T *ptr) FL_NOEXCEPT
float powf(float base, float exponent) FL_NOEXCEPT
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm)