66 {
67 auto *e = ctx.mEngine.get();
68 e->get_ready();
71 const fl::u8 *perm = PERLIN_NOISE;
72
73 e->timings.master_speed = 0.01;
74 e->timings.ratio[0] = 0.2;
75 e->timings.ratio[1] = 0.13;
76 e->timings.ratio[2] = 0.012;
77
78 e->timings.offset[1] = 100;
79 e->timings.offset[2] = 200;
80 e->timings.offset[3] = 300;
81
82 e->calculate_oscillators(e->timings);
83
84 for (
int x = 0;
x < e->num_x;
x++) {
85 for (
int y = 0;
y < e->num_y;
y++) {
86 e->animation.dist =
fl::powf(e->distance[
x][
y], 0.5f);
87 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
88 e->animation.scale_x = 0.07;
89 e->animation.scale_y = 0.07;
90 e->animation.scale_z = 0.1;
91 e->animation.offset_y = e->move.linear[0];
92 e->animation.offset_x = 0;
93 e->animation.offset_z = 0;
94 e->animation.z = 0;
96
97 e->animation.dist =
fl::powf(e->distance[
x][
y], 0.6f);
98 e->animation.angle = e->polar_theta[
x][
y] + e->move.noise_angle[2];
99 e->animation.scale_x = 0.07;
100 e->animation.scale_y = 0.07;
101 e->animation.scale_z = 0.1;
102 e->animation.offset_y = e->move.linear[1];
103 e->animation.offset_x = 0;
104 e->animation.offset_z = 0;
105 e->animation.z = 0;
107
108 e->pixel.red = show1 + show2;
109 e->pixel.green = show2;
110 e->pixel.blue = 0;
111
112 e->pixel = e->rgb_sanity_check(e->pixel);
113 e->setPixelColorInternal(
x,
y, e->pixel);
114 }
115 }
116}
T * assume_aligned(T *ptr) FL_NO_EXCEPT
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm) FL_NO_EXCEPT
float powf(float base, float exponent) FL_NO_EXCEPT