28 const Wave3BitExpansionLut& lut,
31 u16 high_pattern = lut.lut[(byte_value >> 4) & 0xF];
32 u16 low_pattern = lut.lut[byte_value & 0xF];
38 output->data[0] = (
u8)(high_pattern >> 4);
39 output->data[1] = (
u8)(((high_pattern & 0xF) << 4) | ((low_pattern >> 8) & 0xF));
40 output->data[2] = (
u8)(low_pattern & 0xFF);
58 for (
int symbol_idx = 0; symbol_idx < 3; symbol_idx++) {
59 u8 l0 = lane_waves[0].
data[symbol_idx];
60 u8 l1 = lane_waves[1].
data[symbol_idx];
64 for (
int bit = 0; bit < 8; bit++) {
65 u16 b0 = (l0 >> bit) & 1;
66 u16 b1 = (l1 >> bit) & 1;
67 interleaved |= (b1 << (bit * 2));
68 interleaved |= (b0 << (bit * 2 + 1));
71 output[symbol_idx * 2] = (
u8)(interleaved >> 8);
72 output[symbol_idx * 2 + 1] = (
u8)(interleaved & 0xFF);
86 for (
int symbol_idx = 0; symbol_idx < 3; symbol_idx++) {
87 u8 l0 = lane_waves[0].
data[symbol_idx];
88 u8 l1 = lane_waves[1].
data[symbol_idx];
89 u8 l2 = lane_waves[2].
data[symbol_idx];
90 u8 l3 = lane_waves[3].
data[symbol_idx];
94 output[symbol_idx * 4 + 0] =
95 ((l3 >> 7) & 1) << 7 |
96 ((l2 >> 7) & 1) << 6 |
97 ((l1 >> 7) & 1) << 5 |
98 ((l0 >> 7) & 1) << 4 |
99 ((l3 >> 6) & 1) << 3 |
100 ((l2 >> 6) & 1) << 2 |
101 ((l1 >> 6) & 1) << 1 |
104 output[symbol_idx * 4 + 1] =
105 ((l3 >> 5) & 1) << 7 |
106 ((l2 >> 5) & 1) << 6 |
107 ((l1 >> 5) & 1) << 5 |
108 ((l0 >> 5) & 1) << 4 |
109 ((l3 >> 4) & 1) << 3 |
110 ((l2 >> 4) & 1) << 2 |
111 ((l1 >> 4) & 1) << 1 |
114 output[symbol_idx * 4 + 2] =
115 ((l3 >> 3) & 1) << 7 |
116 ((l2 >> 3) & 1) << 6 |
117 ((l1 >> 3) & 1) << 5 |
118 ((l0 >> 3) & 1) << 4 |
119 ((l3 >> 2) & 1) << 3 |
120 ((l2 >> 2) & 1) << 2 |
121 ((l1 >> 2) & 1) << 1 |
124 output[symbol_idx * 4 + 3] =
125 ((l3 >> 1) & 1) << 7 |
126 ((l2 >> 1) & 1) << 6 |
127 ((l1 >> 1) & 1) << 5 |
128 ((l0 >> 1) & 1) << 4 |
129 ((l3 >> 0) & 1) << 3 |
130 ((l2 >> 0) & 1) << 2 |
131 ((l1 >> 0) & 1) << 1 |
149 for (
int symbol_idx = 0; symbol_idx < 3; symbol_idx++) {
151 for (
int lane = 0; lane < 8; lane++) {
152 l[lane] = lane_waves[lane].
data[symbol_idx];
172 for (
int symbol_idx = 0; symbol_idx < 3; symbol_idx++) {
174 for (
int lane = 0; lane < 16; lane++) {
175 l[lane] = lane_waves[lane].
data[symbol_idx];
191 const Wave3BitExpansionLut& lut,
195 output[0] = wave3_output.
data[0];
196 output[1] = wave3_output.
data[1];
197 output[2] = wave3_output.
data[2];
Shared u32 "spread LUT" bit-matrix transpose primitive (no SIMD, no u64).
ISR-safe memory operations (inline, header-only)
FASTLED_FORCE_INLINE FL_IRAM FL_OPTIMIZE_FUNCTION void spread_transpose16_symbol(const u8 l[16], u8 out[16])
Transpose one symbol of 16 lanes (16 input bytes) into 16 output bytes: 8 pulses × 2 bytes,...
FASTLED_FORCE_INLINE FL_IRAM FL_OPTIMIZE_FUNCTION void wave3_transpose_8(const Wave3Byte lane_waves[8], u8 output[8 *sizeof(Wave3Byte)])
Transpose 8 lanes of Wave3Byte data into interleaved format.
FASTLED_FORCE_INLINE FL_IRAM FL_OPTIMIZE_FUNCTION void wave3_transpose_2(const Wave3Byte lane_waves[2], u8 output[2 *sizeof(Wave3Byte)])
Transpose 2 lanes of Wave3Byte data into interleaved format.
FASTLED_FORCE_INLINE FL_IRAM FL_OPTIMIZE_FUNCTION void spread_transpose8_symbol(const u8 l[8], u8 out[8])
Transpose one symbol of 8 lanes (8 input bytes) into 8 output bytes: 8 pulses × 1 byte (bit L = lane ...
FASTLED_FORCE_INLINE FL_IRAM FL_OPTIMIZE_FUNCTION void wave3_transpose_16(const Wave3Byte lane_waves[16], u8 output[16 *sizeof(Wave3Byte)])
Transpose 16 lanes of Wave3Byte data into interleaved format.
FASTLED_FORCE_INLINE FL_IRAM FL_OPTIMIZE_FUNCTION void wave3_convert_byte_to_wave3byte(u8 byte_value, const Wave3BitExpansionLut &lut, Wave3Byte *output)
Helper: Convert byte to Wave3Byte using nibble LUT (internal use only)
FASTLED_FORCE_INLINE FL_IRAM FL_OPTIMIZE_FUNCTION void wave3_transpose_4(const Wave3Byte lane_waves[4], u8 output[4 *sizeof(Wave3Byte)])
Transpose 4 lanes of Wave3Byte data into interleaved format.
Compile-time linker keep-alive hook for a single fl::Bus.
FASTLED_FORCE_INLINE FL_IRAM FL_OPTIMIZE_FUNCTION void wave3(u8 lane, const Wave3BitExpansionLut &lut, u8(&FL_RESTRICT_PARAM output)[sizeof(Wave3Byte)])
Convert byte to 3 wave3 bytes using nibble LUT.
Base definition for an LED controller.
Type-safe container for 3-byte wave pulse pattern (wave3 encoding)
#define FL_OPTIMIZATION_LEVEL_O3_BEGIN
#define FASTLED_FORCE_INLINE
#define FL_OPTIMIZATION_LEVEL_O3_END
#define FL_OPTIMIZE_FUNCTION
#define FL_RESTRICT_PARAM