FastLED 3.10.8
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◆ draw()

void fl::Big_Caleido::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 12 of file big_caleido.cpp.hpp.

12 {
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->timings.master_speed = 0.02;
17 e->timings.ratio[0] = 0.0025;
18 e->timings.ratio[1] = 0.0027;
19 e->timings.ratio[2] = 0.0031;
20 e->timings.ratio[3] = 0.0033;
21 e->timings.ratio[4] = 0.0036;
22 e->timings.ratio[5] = 0.0039;
23
24 e->calculate_oscillators(e->timings);
25
26 for (int x = 0; x < e->num_x; x++) {
27 for (int y = 0; y < e->num_y; y++) {
28 e->animation.dist = e->distance[x][y];
29 e->animation.angle = 5 * e->polar_theta[x][y] +
30 5 * e->move.noise_angle[0] +
31 e->animation.dist * 0.1;
32 e->animation.z = 5;
33 e->animation.scale_x = 0.05;
34 e->animation.scale_y = 0.05;
35 e->animation.offset_z = 50 * e->move.linear[0];
36 e->animation.offset_x = 50 * e->move.noise_angle[0];
37 e->animation.offset_y = 50 * e->move.noise_angle[1];
38 float show1 = e->render_value(e->animation);
39
40 e->animation.angle = 6 * e->polar_theta[x][y] +
41 5 * e->move.noise_angle[1] +
42 e->animation.dist * 0.15;
43 e->animation.z = 5;
44 e->animation.scale_x = 0.05;
45 e->animation.scale_y = 0.05;
46 e->animation.offset_z = 50 * e->move.linear[1];
47 e->animation.offset_x = 50 * e->move.noise_angle[1];
48 e->animation.offset_y = 50 * e->move.noise_angle[2];
49 float show2 = e->render_value(e->animation);
50
51 e->animation.angle = 5;
52 e->animation.z = 5;
53 e->animation.scale_x = 0.10;
54 e->animation.scale_y = 0.10;
55 e->animation.offset_z = 10 * e->move.linear[2];
56 e->animation.offset_x = 10 * e->move.noise_angle[2];
57 e->animation.offset_y = 10 * e->move.noise_angle[3];
58 float show3 = e->render_value(e->animation);
59
60 e->animation.angle = 15;
61 e->animation.z = 15;
62 e->animation.scale_x = 0.10;
63 e->animation.scale_y = 0.10;
64 e->animation.offset_z = 10 * e->move.linear[3];
65 e->animation.offset_x = 10 * e->move.noise_angle[3];
66 e->animation.offset_y = 10 * e->move.noise_angle[4];
67 float show4 = e->render_value(e->animation);
68
69 e->animation.angle = 2;
70 e->animation.z = 15;
71 e->animation.scale_x = 0.15;
72 e->animation.scale_y = 0.15;
73 e->animation.offset_z = 10 * e->move.linear[4];
74 e->animation.offset_x = 10 * e->move.noise_angle[4];
75 e->animation.offset_y = 10 * e->move.noise_angle[5];
76 float show5 = e->render_value(e->animation);
77
78 e->pixel.red = show1 - show4;
79 e->pixel.green = show2 - show5;
80 e->pixel.blue = show3 - show2 + show1;
81
82 e->pixel = e->rgb_sanity_check(e->pixel);
83 e->setPixelColorInternal(x, y, e->pixel);
84 }
85 }
86}

References fl::FL_NO_EXCEPT, fl::x, and fl::y.