FastLED 3.9.15
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◆ draw()

void fl::Chasing_Spirals_Q31::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 362 of file chasing_spirals.cpp.hpp.

362 {
364 const int total_pixels = setup.total_pixels;
365 const i32 *fade_lut = setup.fade_lut;
366 const u8 *perm = setup.perm;
367 const i32 cx_raw = setup.cx_raw;
368 const i32 cy_raw = setup.cy_raw;
369 const i32 lin0_raw = setup.lin0_raw;
370 const i32 lin1_raw = setup.lin1_raw;
371 const i32 lin2_raw = setup.lin2_raw;
372 const i32 rad0_raw = setup.rad0_raw;
373 const i32 rad1_raw = setup.rad1_raw;
374 const i32 rad2_raw = setup.rad2_raw;
375 fl::span<CRGB> leds = setup.leds;
376
377 // Compute one noise channel from a batched SinCos32_simd result.
378 auto noise_channel = [&](const SinCos32_simd &sc, int lane,
379 i32 lin_raw, i32 dist_raw) -> i32 {
380 i32 cos_v = static_cast<i32>(simd::extract_u32_4(sc.cos_vals, lane));
381 i32 sin_v = static_cast<i32>(simd::extract_u32_4(sc.sin_vals, lane));
382 i32 nx = perlinCoord(cos_v, dist_raw, lin_raw + cx_raw);
383 i32 ny = perlinCoord(sin_v, dist_raw, cy_raw);
384 return clampAndScale255(Perlin::pnoise2d_raw(nx, ny, fade_lut, perm));
385 };
386
387 for (int i = 0; i < total_pixels; i++) {
388 const i32 base_raw = setup.base_angle[i];
389 const i32 dist_raw = setup.dist_scaled[i];
390
391 // Batch all 3 channel sincos into one SIMD call (4th lane unused)
392 simd::simd_u32x4 angles = simd::set_u32_4(
393 radiansToA24(base_raw, rad0_raw),
394 radiansToA24(base_raw, rad1_raw),
395 radiansToA24(base_raw, rad2_raw), 0);
396 SinCos32_simd sc = sincos32_simd(angles);
397
398 i32 s0 = noise_channel(sc, 0, lin0_raw, dist_raw);
399 i32 s1 = noise_channel(sc, 1, lin1_raw, dist_raw);
400 i32 s2 = noise_channel(sc, 2, lin2_raw, dist_raw);
401
402 i32 r = applyRadialFilter(s0, setup.rf3[i]);
403 i32 g = applyRadialFilter(s1, setup.rf_half[i]);
404 i32 b = applyRadialFilter(s2, setup.rf_quarter[i]);
405
406 leds[setup.pixel_idx[i]] = CRGB(static_cast<u8>(r),
407 static_cast<u8>(g),
408 static_cast<u8>(b));
409 }
410}
void setup()
fl::CRGB leds[NUM_LEDS]
FASTLED_FORCE_INLINE u32 radiansToA24(i32 base_s16x16, i32 offset_s16x16)
FASTLED_FORCE_INLINE i32 applyRadialFilter(i32 noise_255, i32 rf_raw)
FASTLED_FORCE_INLINE i32 perlinCoord(i32 sc_val, i32 dist_raw, i32 offset)
FrameSetup setupChasingSpiralFrame(Context &ctx, ChasingSpiralState &state)
FASTLED_FORCE_INLINE i32 clampAndScale255(i32 raw_s16x16)
platforms::simd_u32x4 simd_u32x4
Definition types.h:26
unsigned char u8
Definition stdint.h:131
fl::CRGB CRGB
Definition video.h:15
FASTLED_FORCE_INLINE SinCos32_simd sincos32_simd(simd::simd_u32x4 angles) FL_NOEXCEPT
Process 4 angles simultaneously, returning vectorized sin/cos values SIMD-optimized: vectorized angle...
Definition sin32.h:145