12 {
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->timings.master_speed = 0.03;
17 e->timings.ratio[0] = 0.025;
18 e->timings.ratio[1] = 0.027;
19 e->timings.ratio[2] = 0.031;
20 e->timings.ratio[3] = 0.0053;
21 e->timings.ratio[4] = 0.0056;
22 e->timings.ratio[5] = 0.0059;
23
24 e->calculate_oscillators(e->timings);
25
26 for (
int x = 0;
x < e->num_x;
x++) {
27 for (
int y = 0;
y < e->num_y;
y++) {
28
29 float s = 0.7;
30
31 e->animation.dist = e->distance[
x][
y] * (e->move.directional[0]) * s;
32 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
33 e->animation.z = 5;
34 e->animation.scale_x = 0.09;
35 e->animation.scale_y = 0.09;
36 e->animation.offset_z = 5 * e->move.linear[0];
37 e->animation.offset_x = 0;
38 e->animation.offset_y = 0;
39 float show1 = e->render_value(e->animation);
40
41 e->animation.dist = e->distance[
x][
y] * e->move.directional[1] * s;
42 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[1];
43 e->animation.z = 50;
44 e->animation.scale_x = 0.07;
45 e->animation.scale_y = 0.07;
46 e->animation.offset_z = 5 * e->move.linear[1];
47 e->animation.offset_x = 0;
48 e->animation.offset_y = 0;
49 float show2 = e->render_value(e->animation);
50
51 e->animation.dist = e->distance[
x][
y] * e->move.directional[2] * s;
52 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[2];
53 e->animation.z = 500;
54 e->animation.scale_x = 0.05;
55 e->animation.scale_y = 0.05;
56 e->animation.offset_z = 5 * e->move.linear[2];
57 e->animation.offset_x = 0;
58 e->animation.offset_y = 0;
59 float show3 = e->render_value(e->animation);
60
61 e->animation.dist = e->distance[
x][
y] * (e->move.directional[3]) * s;
62 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[3];
63 e->animation.z = 5;
64 e->animation.scale_x = 0.09;
65 e->animation.scale_y = 0.09;
66 e->animation.offset_z = 5 * e->move.linear[3];
67 e->animation.offset_x = 0;
68 e->animation.offset_y = 0;
69 float show4 = e->render_value(e->animation);
70
71 e->animation.dist = e->distance[
x][
y] * e->move.directional[4] * s;
72 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[4];
73 e->animation.z = 50;
74 e->animation.scale_x = 0.07;
75 e->animation.scale_y = 0.07;
76 e->animation.offset_z = 5 * e->move.linear[4];
77 e->animation.offset_x = 0;
78 e->animation.offset_y = 0;
79 float show5 = e->render_value(e->animation);
80
81 e->animation.dist = e->distance[
x][
y] * e->move.directional[5] * s;
82 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[5];
83 e->animation.z = 500;
84 e->animation.scale_x = 0.05;
85 e->animation.scale_y = 0.05;
86 e->animation.offset_z = 5 * e->move.linear[5];
87 e->animation.offset_x = 0;
88 e->animation.offset_y = 0;
89 float show6 = e->render_value(e->animation);
90
91 float radius = e->radial_filter_radius;
92 float radial = (radius - e->distance[
x][
y]) / e->distance[
x][
y];
93
94 e->show7 = e->screen(show1, show4);
95 e->show8 = e->colordodge(show2, show5);
96 e->show9 = e->screen(show3, show6);
97
98 e->pixel.red = radial * (e->show7 + e->show8);
99 e->pixel.green = 0;
100 e->pixel.blue = radial * e->show9;
101
102 e->pixel = e->rgb_sanity_check(e->pixel);
103
104 e->setPixelColorInternal(
x,
y, e->pixel);
105 }
106 }
107}