15 e->timings.master_speed = 0.01;
16 e->timings.ratio[0] = 1;
17 e->timings.ratio[1] = 1.1;
18 e->timings.ratio[2] = 1.2;
20 e->timings.offset[1] = 100;
21 e->timings.offset[2] = 200;
22 e->timings.offset[3] = 300;
24 e->calculate_oscillators(e->timings);
26 for (
int x = 0;
x < e->num_x;
x++) {
27 for (
int y = 0;
y < e->num_y;
y++) {
28 e->animation.angle = 5;
29 e->animation.scale_x = 0.2;
30 e->animation.scale_y = 0.2;
31 e->animation.scale_z = 1;
32 e->animation.dist = e->distance[
x][
y];
33 e->animation.offset_y = -e->move.linear[0];
34 e->animation.offset_x = 0;
35 float show1 = e->render_value(e->animation);
37 e->animation.angle = 10;
38 e->animation.dist = e->distance[
x][
y];
39 e->animation.offset_y = -e->move.linear[1];
40 float show2 = e->render_value(e->animation);
42 e->animation.angle = 12;
43 e->animation.dist = e->distance[
x][
y];
44 e->animation.offset_y = -e->move.linear[2];
45 float show3 = e->render_value(e->animation);
48 e->pixel.green = show2 / 4;
49 e->pixel.blue = show3 / 4;
51 e->pixel = e->rgb_sanity_check(e->pixel);
52 e->setPixelColorInternal(
x,
y, e->pixel);
67 const fl::u8 *perm = PERLIN_NOISE;
69 e->timings.master_speed = 0.01;
70 e->timings.ratio[0] = 1;
71 e->timings.ratio[1] = 1.1;
72 e->timings.ratio[2] = 1.2;
74 e->timings.offset[1] = 100;
75 e->timings.offset[2] = 200;
76 e->timings.offset[3] = 300;
78 e->calculate_oscillators(e->timings);
80 for (
int x = 0;
x < e->num_x;
x++) {
81 for (
int y = 0;
y < e->num_y;
y++) {
82 e->animation.angle = 5;
83 e->animation.scale_x = 0.2;
84 e->animation.scale_y = 0.2;
85 e->animation.scale_z = 1;
86 e->animation.dist = e->distance[
x][
y];
87 e->animation.offset_y = -e->move.linear[0];
88 e->animation.offset_x = 0;
91 e->animation.angle = 10;
92 e->animation.dist = e->distance[
x][
y];
93 e->animation.offset_y = -e->move.linear[1];
96 e->animation.angle = 12;
97 e->animation.dist = e->distance[
x][
y];
98 e->animation.offset_y = -e->move.linear[2];
101 e->pixel.red = show1;
102 e->pixel.green = show2 / 4;
103 e->pixel.blue = show3 / 4;
105 e->pixel = e->rgb_sanity_check(e->pixel);
106 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine