15 e->timings.master_speed = 0.005;
19 e->timings.ratio[0] = 0.01;
20 e->timings.ratio[1] = 0.011;
21 e->timings.ratio[2] = 0.029;
22 e->timings.ratio[3] = 0.33 * w;
23 e->timings.ratio[4] = 0.36 * w;
25 e->calculate_oscillators(e->timings);
27 for (
int x = 0;
x < e->num_x;
x++) {
28 for (
int y = 0;
y < e->num_y;
y++) {
33 2 + e->distance[
x][
y] +
34 2 *
fl::sinf(0.25 * e->distance[
x][
y] - e->move.radial[3]);
35 e->animation.angle = e->polar_theta[
x][
y];
37 e->animation.scale_x = 0.1 * s;
38 e->animation.scale_y = 0.1 * s;
39 e->animation.offset_z = 10 * e->move.linear[0];
40 e->animation.offset_y = -20 * e->move.linear[0];
41 e->animation.offset_x = 10;
42 e->animation.low_limit = 0;
43 e->show1 = e->render_value(e->animation);
46 2 + e->distance[
x][
y] +
47 2 *
fl::sinf(0.24 * e->distance[
x][
y] - e->move.radial[4]);
48 e->animation.angle = e->polar_theta[
x][
y];
50 e->animation.scale_x = 0.1 * s;
51 e->animation.scale_y = 0.1 * s;
52 e->animation.offset_z = 0.1 * e->move.linear[1];
53 e->animation.offset_y = -20 * e->move.linear[1];
54 e->animation.offset_x = 10;
55 e->animation.low_limit = 0;
56 e->show2 = e->render_value(e->animation);
58 e->pixel.red = (e->show1 + e->show2);
59 e->pixel.green = ((e->show1 + e->show2) * 0.6) - 50;
62 e->pixel = e->rgb_sanity_check(e->pixel);
64 e->setPixelColorInternal(
x,
y, e->pixel);
79 const fl::u8 *perm = PERLIN_NOISE;
81 e->timings.master_speed = 0.005;
85 e->timings.ratio[0] = 0.01;
86 e->timings.ratio[1] = 0.011;
87 e->timings.ratio[2] = 0.029;
88 e->timings.ratio[3] = 0.33 * w;
89 e->timings.ratio[4] = 0.36 * w;
91 e->calculate_oscillators(e->timings);
93 for (
int x = 0;
x < e->num_x;
x++) {
94 for (
int y = 0;
y < e->num_y;
y++) {
99 2 + e->distance[
x][
y] +
100 2 *
fl::sinf(0.25 * e->distance[
x][
y] - e->move.radial[3]);
101 e->animation.angle = e->polar_theta[
x][
y];
103 e->animation.scale_x = 0.1 * s;
104 e->animation.scale_y = 0.1 * s;
105 e->animation.offset_z = 10 * e->move.linear[0];
106 e->animation.offset_y = -20 * e->move.linear[0];
107 e->animation.offset_x = 10;
108 e->animation.low_limit = 0;
112 2 + e->distance[
x][
y] +
113 2 *
fl::sinf(0.24 * e->distance[
x][
y] - e->move.radial[4]);
114 e->animation.angle = e->polar_theta[
x][
y];
116 e->animation.scale_x = 0.1 * s;
117 e->animation.scale_y = 0.1 * s;
118 e->animation.offset_z = 0.1 * e->move.linear[1];
119 e->animation.offset_y = -20 * e->move.linear[1];
120 e->animation.offset_x = 10;
121 e->animation.low_limit = 0;
124 e->pixel.red = (e->show1 + e->show2);
125 e->pixel.green = ((e->show1 + e->show2) * 0.6) - 50;
128 e->pixel = e->rgb_sanity_check(e->pixel);
130 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine