FastLED 3.10.6
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◆ makeRingScreenMap()

fl::ScreenMap makeRingScreenMap ( int numLeds,
int gridWidth,
int gridHeight,
float diameter = 0.15f )

Definition at line 14 of file ring_screenmap.cpp.

15 {
16 return fl::ScreenMap(numLeds, diameter, [=](int index, fl::vec2f &pt_out) {
17 float centerX = gridWidth / 2.0f;
18 float centerY = gridHeight / 2.0f;
19 float radius = fl::min(gridWidth, gridHeight) / 2.0f - 1;
20 float angle = (TWO_PI * index) / numLeds;
21 pt_out.x = centerX + fl::cos(angle) * radius;
22 pt_out.y = centerY + fl::sin(angle) * radius;
23 });
24}
#define TWO_PI
enable_if< is_fixed_point< T >::value, T >::type sin(T angle) FL_NO_EXCEPT
enable_if< is_fixed_point< T >::value, T >::type cos(T angle) FL_NO_EXCEPT
FL_DISABLE_WARNING_PUSH U constexpr common_type_t< T, U > min(T a, U b) FL_NO_EXCEPT
Definition math.h:71
vec2< float > vec2f
Definition geometry.h:333
value_type y
Definition geometry.h:191
value_type x
Definition geometry.h:190