FastLED 3.9.15
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perlin_float.h
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1#pragma once
2
3// Perlin noise implementation for Animartrix2
4// Extracted from animartrix_detail.hpp to enable standalone operation
5//
6// Ken Perlins improved noise - http://mrl.nyu.edu/~perlin/noise/
7// C-port: http://www.fundza.com/c4serious/noise/perlin/perlin.html
8// by Malcolm Kesson; arduino port by Peter Chiochetti, Sep 2007
9
10#include "fl/stl/stdint.h"
11#include "fl/math/math.h"
12#include "fl/math/math.h"
14
15namespace fl {
16
17// Perlin noise permutation table
18FL_ALIGNAS(64) static const fl::u8 PERLIN_NOISE[] = {
19 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7,
20 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190,
21 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117,
22 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136,
23 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158,
24 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46,
25 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209,
26 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86,
27 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5,
28 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16,
29 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44,
30 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253,
31 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97,
32 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51,
33 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184,
34 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93,
35 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156,
36 180};
37
39 const fl::u8 idx = x & 255;
40 const fl::u8 *ptr = PERLIN_NOISE + idx;
41 return *ptr;
42}
43
44// Perlin fade curve: 6t^5 - 15t^4 + 10t^3
46 return t * t * t * (t * (t * 6 - 15) + 10);
47}
48
49// Linear interpolation
50FASTLED_FORCE_INLINE float lerp(float t, float a, float b) {
51 return a + t * (b - a);
52}
53
54// Gradient function
55FASTLED_FORCE_INLINE float grad(int hash, float x, float y, float z) {
56 int h = hash & 15; /* CONVERT LO 4 BITS OF HASH CODE */
57 float u = h < 8 ? x : y, /* INTO 12 GRADIENT DIRECTIONS. */
58 v = h < 4 ? y
59 : h == 12 || h == 14 ? x
60 : z;
61 return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
62}
63
64// 3D Perlin noise
65FASTLED_FORCE_INLINE float pnoise(float x, float y, float z) {
66 int X = (int)fl::floorf(x) & 255, /* FIND UNIT CUBE THAT */
67 Y = (int)fl::floorf(y) & 255, /* CONTAINS POINT. */
68 Z = (int)fl::floorf(z) & 255;
69 x -= fl::floorf(x); /* FIND RELATIVE X,Y,Z */
70 y -= fl::floorf(y); /* OF POINT IN CUBE. */
71 z -= fl::floorf(z);
72 float u = fade(x), /* COMPUTE FADE CURVES */
73 v = fade(y), /* FOR EACH OF X,Y,Z. */
74 w = fade(z);
75 int A = P(X) + Y, AA = P(A) + Z,
76 AB = P(A + 1) + Z, /* HASH COORDINATES OF */
77 B = P(X + 1) + Y, BA = P(B) + Z,
78 BB = P(B + 1) + Z; /* THE 8 CUBE CORNERS, */
79
80 return lerp(w,
81 lerp(v,
82 lerp(u, grad(P(AA), x, y, z), /* AND ADD */
83 grad(P(BA), x - 1, y, z)), /* BLENDED */
84 lerp(u, grad(P(AB), x, y - 1, z), /* RESULTS */
85 grad(P(BB), x - 1, y - 1, z))), /* FROM 8 */
86 lerp(v,
87 lerp(u, grad(P(AA + 1), x, y, z - 1), /* CORNERS */
88 grad(P(BA + 1), x - 1, y, z - 1)), /* OF CUBE */
89 lerp(u, grad(P(AB + 1), x, y - 1, z - 1),
90 grad(P(BB + 1), x - 1, y - 1, z - 1))));
91}
92
93} // namespace fl
uint32_t z[NUM_LAYERS]
Definition Fire2023.h:93
unsigned char u8
Definition s16x16x4.h:132
unsigned char u8
Definition stdint.h:131
FL_DISABLE_WARNING_PUSH unsigned char * B
float floorf(float value) FL_NOEXCEPT
Definition math.h:304
FASTLED_FORCE_INLINE float fade(float t)
FASTLED_FORCE_INLINE fl::u8 P(fl::u8 x)
FASTLED_FORCE_INLINE float pnoise(float x, float y, float z)
FASTLED_FORCE_INLINE float grad(int hash, float x, float y, float z)
FASTLED_FORCE_INLINE float lerp(float t, float a, float b)
Base definition for an LED controller.
Definition crgb.hpp:179
#define FASTLED_FORCE_INLINE
#define FL_ALIGNAS(N)