362 {
363
365
366 uint32_t skipped_lights = 0;
367 for (int i = 0; i < led_column_table_length; ++i) {
368 const Key& key = keyboard.
keys_[i];
369 uint32_t painted_lights = 0;
370
371
372 const float active_lights_factor = led_column_table[i] * sqrt(key.
curr_color_.
v_);
373 const float inactive_lights_factor = 1.0f - active_lights_factor;
374 const float taper_point_1 = inactive_lights_factor / 2.0f;
375 const float taper_point_2 = taper_point_1 + active_lights_factor;
376
377 const int taper_idx_1 =
static_cast<int>(
floor(taper_point_1 * led_column_table[i]));
378 const int taper_idx_2 =
static_cast<int>(
floor(taper_point_2 * led_column_table[i]));
379
381
382 for (int i = 0; i < taper_idx_1 / 2; ++i) {
384 painted_lights++;
385 }
386
387 int length = taper_idx_2 - taper_idx_1;
388 for (
int i = 0; i < min(200,
length); ++i) {
390 painted_lights++;
391 }
392
393 length = led_column_table[i] - taper_idx_2;
394 for (
int i = 0; i <
length; ++i) {
396 painted_lights++;
397 }
398 skipped_lights +=
MAX(0,
static_cast<int32_t
>(led_column_table[i]) -
static_cast<int32_t
>(painted_lights));
399 }
400
401 for (uint32_t i = 0; i < skipped_lights; ++i) {
403 }
404
406}
virtual void RawDrawPixel(const Color3i &c)=0
virtual void RawCommitDraw()=0
virtual void RawBeginDraw()=0
UISlider length("Length", 1.0f, 0.0f, 1.0f, 0.01f)