110 {
111 using FP = fl::s16x16;
112
113 auto *e = ctx.mEngine.get();
114 e->get_ready();
117 const fl::u8 *perm = PERLIN_NOISE;
118
119 e->timings.master_speed = 0.01;
120
121 float w = 1;
122
123 e->timings.ratio[0] = 0.01;
124 e->timings.ratio[1] = 0.011;
125 e->timings.ratio[2] = 0.013;
126 e->timings.ratio[3] = 0.33 * w;
127 e->timings.ratio[4] = 0.36 * w;
128 e->timings.ratio[5] = 0.38 * w;
129 e->timings.ratio[6] = 0.0003;
130
131 e->timings.offset[0] = 0;
132 e->timings.offset[1] = 100;
133 e->timings.offset[2] = 200;
134 e->timings.offset[3] = 300;
135 e->timings.offset[4] = 400;
136 e->timings.offset[5] = 500;
137 e->timings.offset[6] = 600;
138
139 e->calculate_oscillators(e->timings);
140
141 const int total_pixels =
mState.count;
142 constexpr fl::i32
FP_ONE =
static_cast<fl::i32
>(1) << FP::FRAC_BITS;
143 constexpr float r_factor = 1.5f;
144
145 const fl::i32 cx_raw =
FP(e->animation.center_x).
raw();
146 const fl::i32 cy_raw =
FP(e->animation.center_y).
raw();
147 const fl::i32 scale_xy_raw =
FP(0.1f * 0.4f).
raw();
148
149
150 const fl::i32 angle_offset1_raw =
FP(e->move.noise_angle[0] + e->move.noise_angle[6]).
raw();
151 const fl::i32 angle_offset2_raw =
FP(e->move.noise_angle[1] + e->move.noise_angle[6]).
raw();
152 const fl::i32 angle_offset3_raw =
FP(e->move.noise_angle[2] + e->move.noise_angle[6]).
raw();
153
154
155 const float radial3 = e->move.radial[3];
156 const float radial4 = e->move.radial[4];
157 const float radial5 = e->move.radial[5];
158
159
160 const fl::u8 a = e->getTime() / 100;
161
162
163 render_parameters_fp p = {};
164 p.scale_x_raw = scale_xy_raw;
165 p.scale_y_raw = scale_xy_raw;
166 p.scale_z_raw = 0;
167 p.z_raw =
FP(5.0f).
raw();
168 p.center_x_raw = cx_raw;
169 p.center_y_raw = cy_raw;
170 p.low_limit_raw = 0;
171 p.high_limit_raw =
FP_ONE;
172
173
174 const fl::i32 oz1_raw =
FP(10.0f * e->move.linear[0]).
raw();
175 const fl::i32 oy1_raw =
FP(-5.0f * r_factor * e->move.linear[0]).
raw();
176 const fl::i32 ox1_raw =
FP(10.0f).
raw();
177
178 const fl::i32 oz2_raw =
FP(0.1f * e->move.linear[1]).
raw();
179 const fl::i32 oy2_raw =
FP(-5.0f * r_factor * e->move.linear[1]).
raw();
180 const fl::i32 ox2_raw =
FP(100.0f).
raw();
181
182 const fl::i32 oz3_raw =
FP(0.1f * e->move.linear[2]).
raw();
183 const fl::i32 oy3_raw =
FP(-5.0f * r_factor * e->move.linear[2]).
raw();
184 const fl::i32 ox3_raw =
FP(1000.0f).
raw();
185
186 fl::span<CRGB>
leds = e->mCtx->leds;
187
188 for (int i = 0; i < total_pixels; i++) {
189 const fl::i32 theta_raw =
mState.polar_theta_raw[i];
190 const fl::i32 dist_raw_i =
mState.distance_raw[i];
191
192 const float dist_f = FP::from_raw(dist_raw_i).to_float();
193
194
195 fl::i32 dist1_raw =
FP(3.0f + dist_f + 3.0f *
fl::sinf(0.25f * dist_f - radial3)).
raw();
196 p.angle_raw = theta_raw + angle_offset1_raw;
197 p.dist_raw = dist1_raw;
198 p.offset_z_raw = oz1_raw;
199 p.offset_y_raw = oy1_raw;
200 p.offset_x_raw = ox1_raw;
202
203
204 fl::i32 dist2_raw =
FP(4.0f + dist_f + 4.0f *
fl::sinf(0.24f * dist_f - radial4)).
raw();
205 p.angle_raw = theta_raw + angle_offset2_raw;
206 p.dist_raw = dist2_raw;
207 p.offset_z_raw = oz2_raw;
208 p.offset_y_raw = oy2_raw;
209 p.offset_x_raw = ox2_raw;
211
212
213 fl::i32 dist3_raw =
FP(5.0f + dist_f + 5.0f *
fl::sinf(0.23f * dist_f - radial5)).
raw();
214 p.angle_raw = theta_raw + angle_offset3_raw;
215 p.dist_raw = dist3_raw;
216 p.offset_z_raw = oz3_raw;
217 p.offset_y_raw = oy3_raw;
218 p.offset_x_raw = ox3_raw;
220
221
224 }
225}
constexpr i32 raw() const FL_NOEXCEPT
T * assume_aligned(T *ptr) FL_NOEXCEPT
float sinf(float value) FL_NOEXCEPT
static constexpr i32 FP_ONE
FASTLED_FORCE_INLINE fl::i32 render_value_fp(const render_parameters_fp &p, const fl::i32 *fade_lut, const fl::u8 *perm)