FastLED 3.9.15
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◆ draw()

void fl::Waves_FP::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 58 of file waves.cpp.hpp.

58 {
59 auto *e = ctx.mEngine.get();
60 e->get_ready();
61 mState.ensureCache(e);
62 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
63 const fl::u8 *perm = PERLIN_NOISE;
64
65 e->timings.master_speed = 0.01;
66 e->timings.ratio[0] = 2;
67 e->timings.ratio[1] = 2.1;
68 e->timings.ratio[2] = 1.2;
69
70 e->timings.offset[1] = 100;
71 e->timings.offset[2] = 200;
72 e->timings.offset[3] = 300;
73
74 e->calculate_oscillators(e->timings);
75
76 for (int x = 0; x < e->num_x; x++) {
77 for (int y = 0; y < e->num_y; y++) {
78 e->animation.angle = e->polar_theta[x][y];
79 e->animation.scale_x = 0.1;
80 e->animation.scale_y = 0.1;
81 e->animation.scale_z = 0.1;
82 e->animation.dist = e->distance[x][y];
83 e->animation.offset_y = 0;
84 e->animation.offset_x = 0;
85 e->animation.z = 2 * e->distance[x][y] - e->move.linear[0];
86 float show1 = render_value_fp_from_float(e->animation, fade_lut, perm);
87
88 e->animation.angle = e->polar_theta[x][y];
89 e->animation.dist = e->distance[x][y];
90 e->animation.z = 2 * e->distance[x][y] - e->move.linear[1];
91 float show2 = render_value_fp_from_float(e->animation, fade_lut, perm);
92
93 e->pixel.red = show1;
94 e->pixel.green = 0;
95 e->pixel.blue = show2;
96
97 e->pixel = e->rgb_sanity_check(e->pixel);
98 e->setPixelColorInternal(x, y, e->pixel);
99 }
100 }
101}
FPVizState mState
Definition waves.h:22
unsigned char u8
Definition s16x16x4.h:132
T * assume_aligned(T *ptr) FL_NOEXCEPT
Definition s16x16x4.h:126
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm)

References fl::fl::assume_aligned(), fl::Context::mEngine, mState, fl::render_value_fp_from_float(), fl::x, and fl::y.

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