Definition at line 3313 of file animartrix_detail.hpp.
3313 {
3314
3316
3318
3320
3324
3328
3330
3333
3334 float s = 4;
3335 float f = 10 + 2 *
move.directional[0];
3336
3338 sinf(-
move.radial[5] +
move.radial[0] +
3349
3351 sinf(-
move.radial[5] +
move.radial[1] +
3362
3364 sinf(-
move.radial[5] +
move.radial[2] +
3375
3377 sinf(-
move.radial[5] +
move.radial[3] +
3388
3391
3392 float radius = 40;
3393 float radial = (radius -
distance[
x][
y]) / radius;
3394
3395
3396
3397
3401
3403
3405 }
3406 }
3407 }
rgb rgb_sanity_check(rgb &pixel)
fl::HeapVector< fl::HeapVector< float > > distance
float render_value(render_parameters &animation)
void calculate_oscillators(oscillators &timings)
virtual void setPixelColorInternal(int x, int y, rgb pixel)=0
render_parameters animation
fl::HeapVector< fl::HeapVector< float > > polar_theta
float screen(float &a, float &b)
References animation, calculate_oscillators(), distance, get_ready(), move, num_x, num_y, pixel, polar_theta, render_value(), rgb_sanity_check(), screen(), setPixelColorInternal(), show2, show3, show4, show5, show6, show7, timings, x, and y.