Definition at line 3334 of file animartrix_detail.hpp.
3334 {
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3337
3339
3341
3345
3349
3351
3354
3355 float s = 4;
3356 float f = 10 + 2 *
move.directional[0];
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3412
3413 float radius = 40;
3414 float radial = (radius -
distance[
x][
y]) / radius;
3415
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3418
3422
3424
3426 }
3427 }
3428 }
rgb rgb_sanity_check(rgb &pixel)
fl::HeapVector< fl::HeapVector< float > > distance
float render_value(render_parameters &animation)
void calculate_oscillators(oscillators &timings)
virtual void setPixelColorInternal(int x, int y, rgb pixel)=0
render_parameters animation
fl::HeapVector< fl::HeapVector< float > > polar_theta
float screen(float &a, float &b)
References animation, calculate_oscillators(), distance, FL_SIN_F, get_ready(), move, num_x, num_y, pixel, polar_theta, render_value(), rgb_sanity_check(), screen(), setPixelColorInternal(), show2, show3, show4, show5, show6, show7, timings, x, and y.