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FastLED 3.9.15
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| HSV16 fl::noiseSphereHSV16 | ( | float | angle, |
| float | phi, | ||
| u32 | time, | ||
| float | radius = 1.0f ) |
Sphere noise functions - sample three z-slices for independent component evolution.
Generate HSV16 noise for a sphere pattern.
Samples three z-slices of 3D Perlin noise (at time, time+0x10000, time+0x20000) to create independent hue, saturation, and value components.
| angle | Azimuth angle around the sphere (radians, 0 to 2π) |
| phi | Polar angle from the north pole (radians, 0 to π) |
| time | Animation time parameter |
| radius | Noise zoom level (level of detail). Larger values = coarser pattern, smaller = more detail (default 1.0) |
Definition at line 94 of file noise.cpp.hpp.
References cosf(), inoise16(), sinf(), time(), x, y, and z.
Referenced by noiseSphereHSV8().
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