FastLED 3.10.8
Loading...
Searching...
No Matches

◆ draw()

void fl::Scaledemo1_FP::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 68 of file scaledemo1.cpp.hpp.

68 {
69 using FP = fl::s16x16;
70
71 auto *e = ctx.mEngine.get();
72 e->get_ready();
73 mState.ensureCache(e);
74 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
75 const fl::u8 *perm = PERLIN_NOISE;
76
77 e->timings.master_speed = 0.000001;
78 e->timings.ratio[0] = 0.4;
79 e->timings.ratio[1] = 0.32;
80 e->timings.ratio[2] = 0.10;
81 e->timings.ratio[3] = 0.05;
82 e->timings.ratio[4] = 0.6;
83 e->timings.offset[0] = 0;
84 e->timings.offset[1] = 100;
85 e->timings.offset[2] = 200;
86 e->timings.offset[3] = 300;
87 e->timings.offset[4] = 400;
88
89 e->calculate_oscillators(e->timings);
90
91 const int total_pixels = mState.count;
92
93 constexpr fl::i32 FP_ONE = static_cast<fl::i32>(1) << FP::FRAC_BITS;
94 const fl::i32 cx_raw = FP(e->animation.center_x).raw();
95 const fl::i32 cy_raw = FP(e->animation.center_y).raw();
96
97 // dist = 0.3 * distance * 0.8 = 0.24 * distance
98 constexpr fl::i32 dist_scale_raw = FP(0.24f).raw();
99
100 // angle = 3 * polar_theta + radial[2] (per-pixel: 3*theta is varying)
101 const fl::i32 three_raw = FP(3.0f).raw();
102 const fl::i32 radial2_raw = FP(e->move.radial[2]).raw();
103
104 // scale_x and scale_y are per-frame (depend on noise_angle)
105 const fl::i32 sx_raw = FP(0.1f + e->move.noise_angle[0] / 10.0f).raw();
106 const fl::i32 sy_raw = FP(0.1f + e->move.noise_angle[1] / 10.0f).raw();
107
108 // angle2 for second render_value call is constant = 3
109 const fl::i32 angle2_raw = FP(3.0f).raw();
110
111 // Distance cutoff: distance > 16 → black
112 const fl::i32 dist_cutoff_raw = FP(16.0f).raw();
113
114 render_parameters_fp p = {};
115 p.scale_x_raw = sx_raw;
116 p.scale_y_raw = sy_raw;
117 p.scale_z_raw = FP(0.01f).raw();
118 p.offset_x_raw = 0;
119 p.offset_y_raw = 0;
120 p.offset_z_raw = FP(100.0f * e->move.linear[0]).raw();
121 p.z_raw = FP(30.0f).raw();
122 p.center_x_raw = cx_raw;
123 p.center_y_raw = cy_raw;
124 p.low_limit_raw = 0;
125 p.high_limit_raw = FP_ONE;
126
127 fl::span<CRGB> leds = e->mCtx->leds;
128
129 for (int i = 0; i < total_pixels; i++) {
130 const fl::i32 raw_dist = mState.distance_raw[i];
131
132 // Check distance cutoff early
133 if (raw_dist > dist_cutoff_raw) {
134 leds[mState.pixel_idx[i]] = CRGB(0, 0, 0);
135 continue;
136 }
137
138 // dist = 0.24 * distance
139 p.dist_raw = static_cast<fl::i32>(
140 (static_cast<fl::i64>(dist_scale_raw) * raw_dist) >> FP::FRAC_BITS);
141
142 // angle = 3 * polar_theta + radial[2]
143 p.angle_raw = static_cast<fl::i32>(
144 (static_cast<fl::i64>(three_raw) * mState.polar_theta_raw[i]) >> FP::FRAC_BITS) + radial2_raw;
145
146 fl::i32 show1 = render_value_fp(p, fade_lut, perm);
147
148 // Pass 2: same params but angle = 3
149 p.angle_raw = angle2_raw;
150 fl::i32 show2 = render_value_fp(p, fade_lut, perm);
151
152 // dist = 1, so color = show1, (show1-show2)*0.3, (show2-show1)
153 fl::i32 r = show1;
154 fl::i32 g = (show1 - show2) * 3 / 10; // 0.3 factor
155 fl::i32 b = show2 - show1;
156 rgb_sanity_check_fp(r, g, b);
157
158 leds[mState.pixel_idx[i]] = CRGB(
159 static_cast<fl::u8>(r),
160 static_cast<fl::u8>(g),
161 static_cast<fl::u8>(b));
162 }
163}
CRGB leds[1]
FPVizState mState
Definition scaledemo1.h:23
constexpr i32 raw() const FL_NO_EXCEPT
Definition s16x16.h:62
T * assume_aligned(T *ptr) FL_NO_EXCEPT
Definition s16x16x4.h:126
unsigned char u8
Definition stdint.h:131
FASTLED_FORCE_INLINE fl::i32 render_value_fp(const render_parameters_fp &p, const fl::i32 *fade_lut, const fl::u8 *perm) FL_NO_EXCEPT
fl::CRGB CRGB
Definition video.h:18
FASTLED_FORCE_INLINE void rgb_sanity_check_fp(fl::i32 &r, fl::i32 &g, fl::i32 &b) FL_NO_EXCEPT
static constexpr i32 FP_ONE
InputGamut g
Definition rgbw.h:125

References fl::render_parameters_fp::angle_raw, fl::fl::assume_aligned(), fl::render_parameters_fp::center_x_raw, fl::render_parameters_fp::center_y_raw, fl::render_parameters_fp::dist_raw, fl::FL_NO_EXCEPT, fl::FP_ONE, fl::g, fl::render_parameters_fp::high_limit_raw, leds, fl::render_parameters_fp::low_limit_raw, mState, fl::render_parameters_fp::offset_x_raw, fl::render_parameters_fp::offset_y_raw, fl::render_parameters_fp::offset_z_raw, fl::s16x16::raw(), fl::render_value_fp(), fl::rgb_sanity_check_fp(), fl::render_parameters_fp::scale_x_raw, fl::render_parameters_fp::scale_y_raw, fl::render_parameters_fp::scale_z_raw, and fl::render_parameters_fp::z_raw.

+ Here is the call graph for this function: