67 {
68 using FP = fl::s16x16;
69
70 auto *e = ctx.mEngine.get();
71 e->get_ready();
74 const fl::u8 *perm = PERLIN_NOISE;
75
76 e->timings.master_speed = 0.000001;
77 e->timings.ratio[0] = 0.4;
78 e->timings.ratio[1] = 0.32;
79 e->timings.ratio[2] = 0.10;
80 e->timings.ratio[3] = 0.05;
81 e->timings.ratio[4] = 0.6;
82 e->timings.offset[0] = 0;
83 e->timings.offset[1] = 100;
84 e->timings.offset[2] = 200;
85 e->timings.offset[3] = 300;
86 e->timings.offset[4] = 400;
87
88 e->calculate_oscillators(e->timings);
89
90 const int total_pixels =
mState.count;
91
92 constexpr fl::i32
FP_ONE =
static_cast<fl::i32
>(1) << FP::FRAC_BITS;
93 const fl::i32 cx_raw =
FP(e->animation.center_x).
raw();
94 const fl::i32 cy_raw =
FP(e->animation.center_y).
raw();
95
96
97 constexpr fl::i32 dist_scale_raw =
FP(0.24f).
raw();
98
99
100 const fl::i32 three_raw =
FP(3.0f).
raw();
101 const fl::i32 radial2_raw =
FP(e->move.radial[2]).
raw();
102
103
104 const fl::i32 sx_raw =
FP(0.1f + e->move.noise_angle[0] / 10.0f).
raw();
105 const fl::i32 sy_raw =
FP(0.1f + e->move.noise_angle[1] / 10.0f).
raw();
106
107
108 const fl::i32 angle2_raw =
FP(3.0f).
raw();
109
110
111 const fl::i32 dist_cutoff_raw =
FP(16.0f).
raw();
112
113 render_parameters_fp p = {};
114 p.scale_x_raw = sx_raw;
115 p.scale_y_raw = sy_raw;
116 p.scale_z_raw =
FP(0.01f).
raw();
117 p.offset_x_raw = 0;
118 p.offset_y_raw = 0;
119 p.offset_z_raw =
FP(100.0f * e->move.linear[0]).
raw();
120 p.z_raw =
FP(30.0f).
raw();
121 p.center_x_raw = cx_raw;
122 p.center_y_raw = cy_raw;
123 p.low_limit_raw = 0;
124 p.high_limit_raw =
FP_ONE;
125
126 fl::span<CRGB>
leds = e->mCtx->leds;
127
128 for (int i = 0; i < total_pixels; i++) {
129 const fl::i32 raw_dist =
mState.distance_raw[i];
130
131
132 if (raw_dist > dist_cutoff_raw) {
134 continue;
135 }
136
137
138 p.dist_raw = static_cast<fl::i32>(
139 (
static_cast<fl::i64>(dist_scale_raw) * raw_dist) >> FP::FRAC_BITS);
140
141
142 p.angle_raw = static_cast<fl::i32>(
143 (
static_cast<fl::i64>(three_raw) *
mState.polar_theta_raw[i]) >> FP::FRAC_BITS) + radial2_raw;
144
146
147
148 p.angle_raw = angle2_raw;
150
151
152 fl::i32 r = show1;
153 fl::i32 g = (show1 - show2) * 3 / 10;
154 fl::i32 b = show2 - show1;
156
161 }
162}
constexpr i32 raw() const FL_NOEXCEPT
T * assume_aligned(T *ptr) FL_NOEXCEPT
static constexpr i32 FP_ONE
FASTLED_FORCE_INLINE void rgb_sanity_check_fp(fl::i32 &r, fl::i32 &g, fl::i32 &b)
FASTLED_FORCE_INLINE fl::i32 render_value_fp(const render_parameters_fp &p, const fl::i32 *fade_lut, const fl::u8 *perm)