FastLED 3.9.15
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◆ draw()

void fl::Scaledemo1_FP::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 67 of file scaledemo1.cpp.hpp.

67 {
68 using FP = fl::s16x16;
69
70 auto *e = ctx.mEngine.get();
71 e->get_ready();
72 mState.ensureCache(e);
73 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
74 const fl::u8 *perm = PERLIN_NOISE;
75
76 e->timings.master_speed = 0.000001;
77 e->timings.ratio[0] = 0.4;
78 e->timings.ratio[1] = 0.32;
79 e->timings.ratio[2] = 0.10;
80 e->timings.ratio[3] = 0.05;
81 e->timings.ratio[4] = 0.6;
82 e->timings.offset[0] = 0;
83 e->timings.offset[1] = 100;
84 e->timings.offset[2] = 200;
85 e->timings.offset[3] = 300;
86 e->timings.offset[4] = 400;
87
88 e->calculate_oscillators(e->timings);
89
90 const int total_pixels = mState.count;
91
92 constexpr fl::i32 FP_ONE = static_cast<fl::i32>(1) << FP::FRAC_BITS;
93 const fl::i32 cx_raw = FP(e->animation.center_x).raw();
94 const fl::i32 cy_raw = FP(e->animation.center_y).raw();
95
96 // dist = 0.3 * distance * 0.8 = 0.24 * distance
97 constexpr fl::i32 dist_scale_raw = FP(0.24f).raw();
98
99 // angle = 3 * polar_theta + radial[2] (per-pixel: 3*theta is varying)
100 const fl::i32 three_raw = FP(3.0f).raw();
101 const fl::i32 radial2_raw = FP(e->move.radial[2]).raw();
102
103 // scale_x and scale_y are per-frame (depend on noise_angle)
104 const fl::i32 sx_raw = FP(0.1f + e->move.noise_angle[0] / 10.0f).raw();
105 const fl::i32 sy_raw = FP(0.1f + e->move.noise_angle[1] / 10.0f).raw();
106
107 // angle2 for second render_value call is constant = 3
108 const fl::i32 angle2_raw = FP(3.0f).raw();
109
110 // Distance cutoff: distance > 16 → black
111 const fl::i32 dist_cutoff_raw = FP(16.0f).raw();
112
113 render_parameters_fp p = {};
114 p.scale_x_raw = sx_raw;
115 p.scale_y_raw = sy_raw;
116 p.scale_z_raw = FP(0.01f).raw();
117 p.offset_x_raw = 0;
118 p.offset_y_raw = 0;
119 p.offset_z_raw = FP(100.0f * e->move.linear[0]).raw();
120 p.z_raw = FP(30.0f).raw();
121 p.center_x_raw = cx_raw;
122 p.center_y_raw = cy_raw;
123 p.low_limit_raw = 0;
124 p.high_limit_raw = FP_ONE;
125
126 fl::span<CRGB> leds = e->mCtx->leds;
127
128 for (int i = 0; i < total_pixels; i++) {
129 const fl::i32 raw_dist = mState.distance_raw[i];
130
131 // Check distance cutoff early
132 if (raw_dist > dist_cutoff_raw) {
133 leds[mState.pixel_idx[i]] = CRGB(0, 0, 0);
134 continue;
135 }
136
137 // dist = 0.24 * distance
138 p.dist_raw = static_cast<fl::i32>(
139 (static_cast<fl::i64>(dist_scale_raw) * raw_dist) >> FP::FRAC_BITS);
140
141 // angle = 3 * polar_theta + radial[2]
142 p.angle_raw = static_cast<fl::i32>(
143 (static_cast<fl::i64>(three_raw) * mState.polar_theta_raw[i]) >> FP::FRAC_BITS) + radial2_raw;
144
145 fl::i32 show1 = render_value_fp(p, fade_lut, perm);
146
147 // Pass 2: same params but angle = 3
148 p.angle_raw = angle2_raw;
149 fl::i32 show2 = render_value_fp(p, fade_lut, perm);
150
151 // dist = 1, so color = show1, (show1-show2)*0.3, (show2-show1)
152 fl::i32 r = show1;
153 fl::i32 g = (show1 - show2) * 3 / 10; // 0.3 factor
154 fl::i32 b = show2 - show1;
155 rgb_sanity_check_fp(r, g, b);
156
157 leds[mState.pixel_idx[i]] = CRGB(
158 static_cast<fl::u8>(r),
159 static_cast<fl::u8>(g),
160 static_cast<fl::u8>(b));
161 }
162}
fl::CRGB leds[NUM_LEDS]
FPVizState mState
Definition scaledemo1.h:22
constexpr i32 raw() const FL_NOEXCEPT
Definition s16x16.h:60
unsigned char u8
Definition s16x16x4.h:132
T * assume_aligned(T *ptr) FL_NOEXCEPT
Definition s16x16x4.h:126
fl::CRGB CRGB
Definition video.h:15
static constexpr i32 FP_ONE
FASTLED_FORCE_INLINE void rgb_sanity_check_fp(fl::i32 &r, fl::i32 &g, fl::i32 &b)
FASTLED_FORCE_INLINE fl::i32 render_value_fp(const render_parameters_fp &p, const fl::i32 *fade_lut, const fl::u8 *perm)
fl::i64 i64
Definition s16x16x4.h:222

References fl::render_parameters_fp::angle_raw, fl::fl::assume_aligned(), fl::render_parameters_fp::center_x_raw, fl::render_parameters_fp::center_y_raw, fl::render_parameters_fp::dist_raw, fl::FP_ONE, fl::render_parameters_fp::high_limit_raw, leds, fl::render_parameters_fp::low_limit_raw, fl::Context::mEngine, mState, fl::render_parameters_fp::offset_x_raw, fl::render_parameters_fp::offset_y_raw, fl::render_parameters_fp::offset_z_raw, fl::s16x16::raw(), fl::render_value_fp(), fl::rgb_sanity_check_fp(), fl::render_parameters_fp::scale_x_raw, fl::render_parameters_fp::scale_y_raw, fl::render_parameters_fp::scale_z_raw, and fl::render_parameters_fp::z_raw.

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