13 auto *e = ctx.mEngine.get();
16 e->timings.master_speed = 0.02;
17 e->timings.ratio[0] = 0.0025;
18 e->timings.ratio[1] = 0.0027;
19 e->timings.ratio[2] = 0.0031;
20 e->timings.ratio[3] = 0.0033;
21 e->timings.ratio[4] = 0.0036;
22 e->timings.ratio[5] = 0.0039;
24 e->calculate_oscillators(e->timings);
26 for (
int x = 0;
x < e->num_x;
x++) {
27 for (
int y = 0;
y < e->num_y;
y++) {
28 e->animation.dist = e->distance[
x][
y] + e->move.noise_angle[4];
29 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0] +
30 e->move.noise_angle[0] + e->move.noise_angle[3] +
31 e->move.noise_angle[1];
32 e->animation.z = 3 +
fl::sqrtf(e->animation.dist);
33 e->animation.scale_x = 0.05;
34 e->animation.scale_y = 0.05;
35 e->animation.offset_z = 10;
36 e->animation.offset_x = 50 * e->move.linear[0];
37 float show1 = e->render_value(e->animation);
39 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[1] +
40 e->move.noise_angle[1] + e->move.noise_angle[4] +
41 e->move.noise_angle[2];
42 e->animation.offset_x = 50 * e->move.linear[1];
43 e->animation.offset_z = 100;
44 float show2 = e->render_value(e->animation);
46 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[2] +
47 e->move.noise_angle[2] + e->move.noise_angle[5] +
48 e->move.noise_angle[3];
49 e->animation.offset_x = 50 * e->move.linear[2];
50 e->animation.offset_z = 300;
51 float show3 = e->render_value(e->animation);
54 float radial = (radius - e->distance[
x][
y]) / e->distance[
x][
y];
56 e->pixel.red = radial * (show1 + show3) * 0.5 * e->animation.dist / 5;
57 e->pixel.green = radial * (show2 + show1) * 0.5 *
y / 15;
58 e->pixel.blue = radial * (show3 + show2) * 0.5 *
x / 15;
60 e->pixel = e->rgb_sanity_check(e->pixel);
61 e->setPixelColorInternal(
x,
y, e->pixel);
72 auto *e = ctx.mEngine.get();
76 const fl::u8 *perm = PERLIN_NOISE;
78 e->timings.master_speed = 0.02;
79 e->timings.ratio[0] = 0.0025;
80 e->timings.ratio[1] = 0.0027;
81 e->timings.ratio[2] = 0.0031;
82 e->timings.ratio[3] = 0.0033;
83 e->timings.ratio[4] = 0.0036;
84 e->timings.ratio[5] = 0.0039;
86 e->calculate_oscillators(e->timings);
88 for (
int x = 0;
x < e->num_x;
x++) {
89 for (
int y = 0;
y < e->num_y;
y++) {
90 e->animation.dist = e->distance[
x][
y] + e->move.noise_angle[4];
91 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0] +
92 e->move.noise_angle[0] + e->move.noise_angle[3] +
93 e->move.noise_angle[1];
94 e->animation.z = 3 +
fl::sqrtf(e->animation.dist);
95 e->animation.scale_x = 0.05;
96 e->animation.scale_y = 0.05;
97 e->animation.offset_z = 10;
98 e->animation.offset_x = 50 * e->move.linear[0];
101 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[1] +
102 e->move.noise_angle[1] + e->move.noise_angle[4] +
103 e->move.noise_angle[2];
104 e->animation.offset_x = 50 * e->move.linear[1];
105 e->animation.offset_z = 100;
108 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[2] +
109 e->move.noise_angle[2] + e->move.noise_angle[5] +
110 e->move.noise_angle[3];
111 e->animation.offset_x = 50 * e->move.linear[2];
112 e->animation.offset_z = 300;
116 float radial = (radius - e->distance[
x][
y]) / e->distance[
x][
y];
118 e->pixel.red = radial * (show1 + show3) * 0.5 * e->animation.dist / 5;
119 e->pixel.green = radial * (show2 + show1) * 0.5 *
y / 15;
120 e->pixel.blue = radial * (show3 + show2) * 0.5 *
x / 15;
122 e->pixel = e->rgb_sanity_check(e->pixel);
123 e->setPixelColorInternal(
x,
y, e->pixel);