13 auto *e = ctx.mEngine.get();
19 static constexpr float perlin_period = 3657.14285714f;
21 e->timings.master_speed = 0.01;
22 e->timings.ratio[0] = 1;
23 e->timings.ratio[1] = 1.1;
24 e->timings.ratio[2] = 1.2;
26 e->timings.offset[1] = 100;
27 e->timings.offset[2] = 200;
28 e->timings.offset[3] = 300;
30 e->calculate_oscillators(e->timings);
32 for (
int x = 0;
x < e->num_x;
x++) {
33 for (
int y = 0;
y < e->num_y;
y++) {
34 e->animation.angle = e->polar_theta[
x][
y];
35 e->animation.scale_x = 0.07;
36 e->animation.scale_y = 0.07;
37 e->animation.scale_z = 0.1;
38 e->animation.dist = 5 *
fl::sqrtf(e->distance[
x][
y]);
39 e->animation.offset_y =
fl::fmodf(e->move.linear[0], perlin_period);
40 e->animation.offset_x = 0;
42 float show1 = e->render_value(e->animation);
44 e->animation.angle = e->polar_theta[
x][
y];
45 e->animation.scale_x = 0.07;
46 e->animation.scale_y = 0.07;
47 e->animation.scale_z = 0.1;
48 e->animation.dist = 4 *
fl::sqrtf(e->distance[
x][
y]);
49 e->animation.offset_y =
fl::fmodf(e->move.linear[0], perlin_period);
50 e->animation.offset_x = 0;
52 float show2 = e->render_value(e->animation);
55 e->pixel.green = show2;
58 e->pixel = e->rgb_sanity_check(e->pixel);
59 e->setPixelColorInternal(
x,
y, e->pixel);
71 auto *e = ctx.mEngine.get();
75 e->timings.master_speed = 0.01;
76 e->timings.ratio[0] = 1;
77 e->timings.ratio[1] = 1.1;
78 e->timings.ratio[2] = 1.2;
79 e->timings.offset[1] = 100;
80 e->timings.offset[2] = 200;
81 e->timings.offset[3] = 300;
82 e->calculate_oscillators(e->timings);
87 const int total_pixels =
mState.count;
89 const fl::u8 *perm = PERLIN_NOISE;
92 constexpr FP scale_xy(0.07f);
93 const FP center_x_fp(e->animation.center_x);
94 const FP center_y_fp(e->animation.center_y);
100 constexpr float perlin_period = 3657.14285714f;
101 const FP offset_y_fp(
fl::fmodf(e->move.linear[0], perlin_period));
102 constexpr FP five(5.0f);
103 constexpr FP four(4.0f);
104 const fl::i32 scale_xy_raw = scale_xy.raw();
105 const fl::i32 cx_raw = center_x_fp.raw();
106 const fl::i32 cy_raw = center_y_fp.raw();
107 const fl::i32 oy_raw = offset_y_fp.raw();
108 const fl::i32 five_raw = five.raw();
109 const fl::i32 four_raw = four.raw();
112 constexpr fl::i32
FP_ONE =
static_cast<fl::i32
>(1) << FP::FRAC_BITS;
129 for (
int i = 0; i < total_pixels; i++) {
130 const fl::i32 theta_raw =
mState.polar_theta_raw[i];
131 const fl::i32 sqrt_dist_raw =
mState.sqrt_distance_raw[i];
134 fl::i32 dist1_raw =
static_cast<fl::i32
>(
135 (
static_cast<fl::i64
>(five_raw) * sqrt_dist_raw) >> FP::FRAC_BITS);
141 fl::i32 dist2_raw =
static_cast<fl::i32
>(
142 (
static_cast<fl::i64
>(four_raw) * sqrt_dist_raw) >> FP::FRAC_BITS);