FastLED 3.10.8
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◆ colorburn()

float fl::Engine::colorburn ( float & x,
float & y )
inline

Definition at line 116 of file engine.h.

116{ return fl::colorburn(x, y); }
float colorburn(float &a, float &b) FL_NO_EXCEPT

References fl::colorburn(), fl::FL_NO_EXCEPT, fl::x, and fl::y.

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