FastLED 3.10.8
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_build.cpp.hpp
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1
3
4#pragma once
5
6// begin current directory includes
7#include "fl/gfx/blur.cpp.hpp"
16#include "fl/gfx/fill.cpp.hpp"
22#include "fl/gfx/hsv16.cpp.hpp"
23#include "fl/gfx/leds.cpp.hpp"
28#include "fl/gfx/rgbw.cpp.hpp"
30#include "fl/gfx/rgbww.cpp.hpp"
31#include "fl/gfx/sample.cpp.hpp"
33#include "fl/gfx/splat.cpp.hpp"
38#include "fl/gfx/xypath.cpp.hpp"
41
42// begin sub directory includes
Reserved for the heavy implementations of the shared colorimetric response layer (issue #3255).
Unity build for fl/gfx/detail/ — files moved to fl/math/.
Unity build header for fl/gfx/noise/ directory.
Explicit instantiation of gamma LUT templates.
Heavy implementations for the colorimetric RGBW solvers (issue #2545).
Dispatch + implementations for the 5-channel RGB->RGBWW path (issue #2558, Phase 3 of #2545).