13 auto *e = ctx.mEngine.get();
16 e->timings.master_speed = 0.01;
20 e->timings.ratio[0] = 0.0025;
21 e->timings.ratio[1] = 0.0027;
22 e->timings.ratio[2] = 0.029;
23 e->timings.ratio[3] = 0.33 * w;
24 e->timings.ratio[4] = 0.36 * w;
26 e->calculate_oscillators(e->timings);
28 for (
int x = 0;
x < e->num_x;
x++) {
29 for (
int y = 0;
y < e->num_y;
y++) {
33 e->animation.dist = e->distance[
x][
y] +
34 fl::sinf(0.25 * e->distance[
x][
y] - e->move.radial[3]);
35 e->animation.angle = e->polar_theta[
x][
y];
37 e->animation.scale_x = 0.1 * s;
38 e->animation.scale_y = 0.1 * s;
39 e->animation.offset_z = 0.1 * e->move.linear[0];
40 e->animation.offset_y = -20 * e->move.linear[0];
41 e->animation.offset_x = 10;
42 e->animation.low_limit = 0;
43 e->show1 = e->render_value(e->animation);
45 e->animation.dist = e->distance[
x][
y] +
46 fl::sinf(0.24 * e->distance[
x][
y] - e->move.radial[4]);
47 e->animation.angle = e->polar_theta[
x][
y];
49 e->animation.scale_x = 0.1 * s;
50 e->animation.scale_y = 0.1 * s;
51 e->animation.offset_z = 0.1 * e->move.linear[1];
52 e->animation.offset_y = -20 * e->move.linear[1];
53 e->animation.offset_x = 10;
54 e->animation.low_limit = 0;
55 e->show2 = e->render_value(e->animation);
57 e->pixel.red = (e->show1 + e->show2);
58 e->pixel.green = ((e->show1 + e->show2) * 0.6) - 30;
61 e->pixel = e->rgb_sanity_check(e->pixel);
63 e->setPixelColorInternal(
x,
y, e->pixel);
74 auto *e = ctx.mEngine.get();
78 const fl::u8 *perm = PERLIN_NOISE;
80 e->timings.master_speed = 0.01;
84 e->timings.ratio[0] = 0.0025;
85 e->timings.ratio[1] = 0.0027;
86 e->timings.ratio[2] = 0.029;
87 e->timings.ratio[3] = 0.33 * w;
88 e->timings.ratio[4] = 0.36 * w;
90 e->calculate_oscillators(e->timings);
92 for (
int x = 0;
x < e->num_x;
x++) {
93 for (
int y = 0;
y < e->num_y;
y++) {
97 e->animation.dist = e->distance[
x][
y] +
98 fl::sinf(0.25 * e->distance[
x][
y] - e->move.radial[3]);
99 e->animation.angle = e->polar_theta[
x][
y];
101 e->animation.scale_x = 0.1 * s;
102 e->animation.scale_y = 0.1 * s;
103 e->animation.offset_z = 0.1 * e->move.linear[0];
104 e->animation.offset_y = -20 * e->move.linear[0];
105 e->animation.offset_x = 10;
106 e->animation.low_limit = 0;
109 e->animation.dist = e->distance[
x][
y] +
110 fl::sinf(0.24 * e->distance[
x][
y] - e->move.radial[4]);
111 e->animation.angle = e->polar_theta[
x][
y];
113 e->animation.scale_x = 0.1 * s;
114 e->animation.scale_y = 0.1 * s;
115 e->animation.offset_z = 0.1 * e->move.linear[1];
116 e->animation.offset_y = -20 * e->move.linear[1];
117 e->animation.offset_x = 10;
118 e->animation.low_limit = 0;
121 e->pixel.red = (e->show1 + e->show2);
122 e->pixel.green = ((e->show1 + e->show2) * 0.6) - 30;
125 e->pixel = e->rgb_sanity_check(e->pixel);
127 e->setPixelColorInternal(
x,
y, e->pixel);