13 auto *e = ctx.mEngine.get();
16 e->timings.master_speed = 0.01;
17 e->timings.ratio[0] = 0.2;
18 e->timings.ratio[1] = 0.13;
19 e->timings.ratio[2] = 0.012;
21 e->timings.offset[1] = 100;
22 e->timings.offset[2] = 200;
23 e->timings.offset[3] = 300;
25 e->calculate_oscillators(e->timings);
27 for (
int x = 0;
x < e->num_x;
x++) {
28 for (
int y = 0;
y < e->num_y;
y++) {
29 e->animation.dist =
fl::powf(e->distance[
x][
y], 0.5f);
30 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
31 e->animation.scale_x = 0.07;
32 e->animation.scale_y = 0.07;
33 e->animation.scale_z = 0.1;
34 e->animation.offset_y = e->move.linear[0];
35 e->animation.offset_x = 0;
36 e->animation.offset_z = 0;
38 float show1 = e->render_value(e->animation);
40 e->animation.dist =
fl::powf(e->distance[
x][
y], 0.6f);
41 e->animation.angle = e->polar_theta[
x][
y] + e->move.noise_angle[2];
42 e->animation.scale_x = 0.07;
43 e->animation.scale_y = 0.07;
44 e->animation.scale_z = 0.1;
45 e->animation.offset_y = e->move.linear[1];
46 e->animation.offset_x = 0;
47 e->animation.offset_z = 0;
49 float show2 = e->render_value(e->animation);
51 e->pixel.red = show1 + show2;
52 e->pixel.green = show2;
55 e->pixel = e->rgb_sanity_check(e->pixel);
56 e->setPixelColorInternal(
x,
y, e->pixel);
67 auto *e = ctx.mEngine.get();
71 const fl::u8 *perm = PERLIN_NOISE;
73 e->timings.master_speed = 0.01;
74 e->timings.ratio[0] = 0.2;
75 e->timings.ratio[1] = 0.13;
76 e->timings.ratio[2] = 0.012;
78 e->timings.offset[1] = 100;
79 e->timings.offset[2] = 200;
80 e->timings.offset[3] = 300;
82 e->calculate_oscillators(e->timings);
84 for (
int x = 0;
x < e->num_x;
x++) {
85 for (
int y = 0;
y < e->num_y;
y++) {
86 e->animation.dist =
fl::powf(e->distance[
x][
y], 0.5f);
87 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
88 e->animation.scale_x = 0.07;
89 e->animation.scale_y = 0.07;
90 e->animation.scale_z = 0.1;
91 e->animation.offset_y = e->move.linear[0];
92 e->animation.offset_x = 0;
93 e->animation.offset_z = 0;
97 e->animation.dist =
fl::powf(e->distance[
x][
y], 0.6f);
98 e->animation.angle = e->polar_theta[
x][
y] + e->move.noise_angle[2];
99 e->animation.scale_x = 0.07;
100 e->animation.scale_y = 0.07;
101 e->animation.scale_z = 0.1;
102 e->animation.offset_y = e->move.linear[1];
103 e->animation.offset_x = 0;
104 e->animation.offset_z = 0;
108 e->pixel.red = show1 + show2;
109 e->pixel.green = show2;
112 e->pixel = e->rgb_sanity_check(e->pixel);
113 e->setPixelColorInternal(
x,
y, e->pixel);