#include "fl/assert.h"
#include "fl/screenmap.h"
#include "fl/warn.h"
#include "noise.h"
#include <FastLED.h>
Go to the source code of this file.
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CLEDController * | addController () |
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UISlider | brightness ("Brightness", 16, 0, 255, 1) |
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UIButton | button ("Button") |
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UIDescription | festivalStickDescription ("Take a wooden walking stick, wrap dense LEDs around it like a corkscrew. Super simple but very awesome looking. " "This classic version uses 3D Perlin noise to create organic, flowing patterns around the cylindrical surface. " "Assumes dense 144 LEDs/meter (288 total LEDs).") |
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UITitle | festivalStickTitle ("Festival Stick - Classic Version") |
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UISlider | ledsScale ("Leds scale", 0.1f, 0.1f, 1.0f, 0.01f) |
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void | loop () |
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fl::vector< vec3f > | makeCorkScrew (corkscrew_args args=corkscrew_args()) |
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fl::ScreenMap | makeScreenMap (corkscrew_args args=corkscrew_args()) |
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void | setup () |
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void | showGenerative (uint32_t now) |
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◆ corkscrew_args
Class Members |
float |
leds_per_turn = 15.5 |
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int |
num_leds = NUM_LEDS |
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float |
width_cm = 1.0 |
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