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FastLED 3.9.15
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Directory dependency graph for detail:Files | |
| draw_context.h | |
| fx_compositor.h | |
| fx_layer.cpp | |
| fx_layer.h | |
| transition.h | |
This folder contains utilities used by the FX engine. Most apps won’t include these directly; they’re pulled in by higher‑level classes.
draw_context.h: Defines fl::_DrawContext (commonly referred to via Fx::DrawContext), which carries per‑frame data into effects: now (ms), CRGB* leds, frame_time, and a speed hint.fx_layer.h: Wraps an Fx and a Frame surface. Manages start/pause/draw and exposes the surface for compositing.fx_compositor.h: Cross‑fades between two FxLayers over time using Transition. Produces a final buffer by blending surfaces each frame; automatically completes when progress reaches 100%.transition.h: Tracks a time‑based 0–255 progress value between a start time and duration. Used by the compositor to animate transitions.FxLayer and FxCompositor directly.These pieces are small and dependency‑light, but they’re part of the internal plumbing for higher‑level modules.
examples/FxEngine/FxEngine.ino):