FastLED 3.9.7
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NoisePlusPalette.ino
Go to the documentation of this file.
1
5
6#ifndef COMPILE_NOISEPLUSPALETTE
7#if defined(__AVR__)
8// This has grown too large for the AVR to handle.
9#define COMPILE_NOISEPLUSPALETTE 0
10#else
11#define COMPILE_NOISEPLUSPALETTE 1
12#endif
13#endif // COMPILE_NOISEPLUSPALETTE
14
15#if COMPILE_NOISEPLUSPALETTE
16
17#include <FastLED.h>
18#include "fx/2d/noisepalette.h"
19#include "fl/ui.h"
20
21using namespace fl;
22
23#define LED_PIN 3
24#define BRIGHTNESS 96
25#define LED_TYPE WS2811
26#define COLOR_ORDER GRB
27
28#define MATRIX_WIDTH 16
29#define MATRIX_HEIGHT 16
30
31#if __EMSCRIPTEN__
32#define GRID_SERPENTINE 0
33#else
34#define GRID_SERPENTINE 1
35#endif
36
37#define NUM_LEDS (MATRIX_WIDTH * MATRIX_HEIGHT)
38
39// This example combines two features of FastLED to produce a remarkable range
40// of effects from a relatively small amount of code. This example combines
41// FastLED's color palette lookup functions with FastLED's Perlin noise
42// generator, and the combination is extremely powerful.
43//
44// You might want to look at the "ColorPalette" and "Noise" examples separately
45// if this example code seems daunting.
46//
47//
48// The basic setup here is that for each frame, we generate a new array of
49// 'noise' data, and then map it onto the LED matrix through a color palette.
50//
51// Periodically, the color palette is changed, and new noise-generation
52// parameters are chosen at the same time. In this example, specific
53// noise-generation values have been selected to match the given color palettes;
54// some are faster, or slower, or larger, or smaller than others, but there's no
55// reason these parameters can't be freely mixed-and-matched.
56//
57// In addition, this example includes some fast automatic 'data smoothing' at
58// lower noise speeds to help produce smoother animations in those cases.
59//
60// The FastLED built-in color palettes (Forest, Clouds, Lava, Ocean, Party) are
61// used, as well as some 'hand-defined' ones, and some proceedurally generated
62// palettes.
63
64// Scale determines how far apart the pixels in our noise matrix are. Try
65// changing these values around to see how it affects the motion of the display.
66// The higher the value of scale, the more "zoomed out" the noise iwll be. A
67// value of 1 will be so zoomed in, you'll mostly see solid colors.
68
69Slider SCALE("SCALE", 20, 1, 100, 1);
70
71// We're using the x/y dimensions to map to the x/y pixels on the matrix. We'll
72// use the z-axis for "time". speed determines how fast time moves forward. Try
73// 1 for a very slow moving effect, or 60 for something that ends up looking
74// like water.
75Slider SPEED("SPEED", 30, 1, 60, 1);
76
77CRGB leds[NUM_LEDS];
78XYMap xyMap(MATRIX_WIDTH, MATRIX_HEIGHT, GRID_SERPENTINE);
79NoisePalette noisePalette(xyMap);
80
81void setup() {
82 delay(1000); // sanity delay
83 FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS)
84 .setCorrection(TypicalLEDStrip);
86 noisePalette.setSpeed(SPEED);
87 noisePalette.setScale(SCALE);
88}
89
90void loop() {
91 noisePalette.setSpeed(SPEED);
92 noisePalette.setScale(SCALE);
93 EVERY_N_MILLISECONDS(5000) { noisePalette.changeToRandomPalette(); }
94
95 noisePalette.draw(Fx::DrawContext(millis(), leds));
96 FastLED.show();
97}
98
99#else
100void setup() {}
101void loop() {}
102#endif // COMPILE_NOISEPLUSPALETTE
CFastLED FastLED
Global LED strip management instance.
Definition FastLED.cpp:45
central include file for FastLED, defines the CFastLED class/object
void setBrightness(uint8_t scale)
Set the global brightness scaling.
Definition FastLED.h:723
void show(uint8_t scale)
Update all our controllers with the current led colors, using the passed in brightness.
Definition FastLED.cpp:94
static CLEDController & addLeds(CLEDController *pLed, struct CRGB *data, int nLedsOrOffset, int nLedsIfOffset=0)
Add a CLEDController instance to the world.
Definition FastLED.cpp:79
@ TypicalLEDStrip
Typical values for SMD5050 LEDs.
Definition color.h:19
#define EVERY_N_MILLISECONDS(N)
Alias for EVERY_N_MILLIS.
Definition lib8tion.h:1318
Implements a simple red square effect for 2D LED grids.
Definition crgb.h:16
Demonstrates how to mix noise generation with color palettes on a 2D LED matrix.
Representation of an RGB pixel (Red, Green, Blue)
Definition crgb.h:54