FastLED 3.9.3
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Water.ino
1// Author: sutaburosu
2
3// based on https://web.archive.org/web/20160418004149/http://freespace.virgin.net/hugo.elias/graphics/x_water.htm
4
5#include <FastLED.h>
6#include "Arduino.h"
7#include "xymap.h"
8
9#define WIDTH 32
10#define HEIGHT 32
11#define NUM_LEDS ((WIDTH) * (HEIGHT))
12CRGB leds[NUM_LEDS];
13
14// the water needs 2 arrays each slightly bigger than the screen
15#define WATERWIDTH (WIDTH + 2)
16#define WATERHEIGHT (HEIGHT + 2)
17uint8_t water[2][WATERWIDTH * WATERHEIGHT];
18
19void wu_water(uint8_t * const buf, uint16_t x, uint16_t y, uint8_t bright);
20void process_water(uint8_t * src, uint8_t * dst) ;
21
22void setup() {
23 Serial.begin(115200);
24 FastLED.addLeds<NEOPIXEL, 2>(leds, NUM_LEDS).setScreenMap(WIDTH, HEIGHT);
25}
26
27// from: https://github.com/FastLED/FastLED/pull/202
28CRGB MyColorFromPaletteExtended(const CRGBPalette16& pal, uint16_t index, uint8_t brightness, TBlendType blendType) {
29 // Extract the four most significant bits of the index as a palette index.
30 uint8_t index_4bit = (index >> 12);
31 // Calculate the 8-bit offset from the palette index.
32 uint8_t offset = (uint8_t)(index >> 4);
33 // Get the palette entry from the 4-bit index
34 const CRGB* entry = &(pal[0]) + index_4bit;
35 uint8_t red1 = entry->red;
36 uint8_t green1 = entry->green;
37 uint8_t blue1 = entry->blue;
38
39 uint8_t blend = offset && (blendType != NOBLEND);
40 if (blend) {
41 if (index_4bit == 15) {
42 entry = &(pal[0]);
43 } else {
44 entry++;
45 }
46
47 // Calculate the scaling factor and scaled values for the lower palette value.
48 uint8_t f1 = 255 - offset;
49 red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
50 green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
51 blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
52
53 // Calculate the scaled values for the neighbouring palette value.
54 uint8_t red2 = entry->red;
55 uint8_t green2 = entry->green;
56 uint8_t blue2 = entry->blue;
57 red2 = scale8_LEAVING_R1_DIRTY(red2, offset);
58 green2 = scale8_LEAVING_R1_DIRTY(green2, offset);
59 blue2 = scale8_LEAVING_R1_DIRTY(blue2, offset);
60 cleanup_R1();
61
62 // These sums can't overflow, so no qadd8 needed.
63 red1 += red2;
64 green1 += green2;
65 blue1 += blue2;
66 }
67 if (brightness != 255) {
68 // nscale8x3_video(red1, green1, blue1, brightness);
69 nscale8x3(red1, green1, blue1, brightness);
70 }
71 return CRGB(red1, green1, blue1);
72}
73
74// Rectangular grid
75XYMap xyMap(WIDTH, HEIGHT, false);
76
77// map X & Y coordinates onto a horizontal serpentine matrix layout
78uint16_t XY(uint8_t x, uint8_t y) {
79 return xyMap.mapToIndex(x, y);
80}
81
82void loop() {
83 // swap the src/dest buffers on each frame
84 static uint8_t buffer = 0;
85 uint8_t * const bufA = &water[buffer][0];
86 buffer = (buffer + 1) % 2;
87 uint8_t * const bufB = &water[buffer][0];
88
89 // add a moving stimulus
90 wu_water(bufA, beatsin16(13, 256, HEIGHT * 256), beatsin16(7, 256, WIDTH * 256), beatsin8(160, 64, 255));
91
92 // animate the water
93 process_water(bufA, bufB);
94
95
96 // display the water effect on the LEDs
97 uint8_t * input = bufB + WATERWIDTH - 1;
98 static uint16_t pal_offset = 0;
99 pal_offset += 256;
100 for (uint8_t y = 0; y < HEIGHT; y++) {
101 input += 2;
102 for (uint8_t x = 0; x < WIDTH; x++) {
103 leds[XY(x, y)] = MyColorFromPaletteExtended(RainbowColors_p, pal_offset + (*input++ << 8), 255, LINEARBLEND);
104 }
105 }
106 FastLED.show();
107}
108
109void process_water(uint8_t * src, uint8_t * dst) {
110 src += WATERWIDTH - 1;
111 dst += WATERWIDTH - 1;
112 for (uint8_t y = 1; y < WATERHEIGHT - 1; y++) {
113 src += 2; dst += 2;
114 for (uint8_t x = 1; x < WATERWIDTH - 1; x++) {
115 uint16_t t = src[-1] + src[1] + src[-WATERWIDTH] + src[WATERWIDTH];
116 t >>= 1;
117 if (dst[0] < t)
118 dst[0] = t - dst[0];
119 else
120 dst[0] = 0;
121
122 dst[0] -= dst[0] >> 6;
123 src++; dst++;
124 }
125 }
126}
127
128// draw a blob of 4 pixels with their relative brightnesses conveying sub-pixel positioning
129void wu_water(uint8_t * const buf, uint16_t x, uint16_t y, uint8_t bright) {
130 // extract the fractional parts and derive their inverses
131 uint8_t xx = x & 0xff, yy = y & 0xff, ix = 255 - xx, iy = 255 - yy;
132 // calculate the intensities for each affected pixel
133 #define WU_WEIGHT(a, b) ((uint8_t)(((a) * (b) + (a) + (b)) >> 8))
134 uint8_t wu[4] = {WU_WEIGHT(ix, iy), WU_WEIGHT(xx, iy),
135 WU_WEIGHT(ix, yy), WU_WEIGHT(xx, yy)
136 };
137 #undef WU_WEIGHT
138 // multiply the intensities by the colour, and saturating-add them to the pixels
139 for (uint8_t i = 0; i < 4; i++) {
140 uint8_t local_x = (x >> 8) + (i & 1);
141 uint8_t local_y = (y >> 8) + ((i >> 1) & 1);
142 uint16_t xy = WATERWIDTH * local_y + local_x;
143 if (xy >= WATERWIDTH * WATERHEIGHT) continue;
144 uint16_t this_bright = bright * wu[i];
145 buf[xy] = qadd8(buf[xy], this_bright >> 8);
146 }
147}
CFastLED FastLED
Global LED strip management instance.
Definition FastLED.cpp:33
central include file for FastLED, defines the CFastLED class/object
void show(uint8_t scale)
Update all our controllers with the current led colors, using the passed in brightness.
Definition FastLED.cpp:82
static CLEDController & addLeds(CLEDController *pLed, struct CRGB *data, int nLedsOrOffset, int nLedsIfOffset=0)
Add a CLEDController instance to the world.
Definition FastLED.cpp:67
RGB color palette with 16 discrete values.
Definition colorutils.h:997
LED controller for WS2812 LEDs with GRB color order.
Definition FastLED.h:134
Definition xymap.h:39
LIB8STATIC uint16_t beatsin16(accum88 beats_per_minute, uint16_t lowest=0, uint16_t highest=65535, uint32_t timebase=0, uint16_t phase_offset=0)
Generates a 16-bit sine wave at a given BPM that oscillates within a given range.
Definition lib8tion.h:962
LIB8STATIC uint8_t beatsin8(accum88 beats_per_minute, uint8_t lowest=0, uint8_t highest=255, uint32_t timebase=0, uint8_t phase_offset=0)
Generates an 8-bit sine wave at a given BPM that oscillates within a given range.
Definition lib8tion.h:980
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2)
Computes a new color blended some fraction of the way between two other colors.
LIB8STATIC_ALWAYS_INLINE uint8_t qadd8(uint8_t i, uint8_t j)
Add one byte to another, saturating at 0xFF.
Definition math8.h:31
TBlendType
Color interpolation options for palette.
@ NOBLEND
No interpolation between palette entries.
@ LINEARBLEND
Linear interpolation between palette entries, with wrap-around from end to the beginning again.
uint8_t red
Red channel value.
Definition crgb.h:44
uint8_t blue
Blue channel value.
Definition crgb.h:52
uint8_t green
Green channel value.
Definition crgb.h:48
const TProgmemRGBPalette16 RainbowColors_p
HSV Rainbow.
LIB8STATIC_ALWAYS_INLINE void cleanup_R1()
Clean up the r1 register after a series of *LEAVING_R1_DIRTY calls.
Definition scale8.h:333
LIB8STATIC_ALWAYS_INLINE uint8_t scale8_LEAVING_R1_DIRTY(uint8_t i, fract8 scale)
This version of scale8() does not clean up the R1 register on AVR.
Definition scale8.h:170
LIB8STATIC void nscale8x3(uint8_t &r, uint8_t &g, uint8_t &b, fract8 scale)
Scale three one-byte values by a fourth one, which is treated as the numerator of a fraction whose de...
Definition scale8.h:357
Representation of an RGB pixel (Red, Green, Blue)
Definition crgb.h:39