12 {
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
17
18 e->timings.master_speed = 0.001;
19 e->timings.ratio[0] = 3;
20 e->timings.ratio[1] = 2;
21 e->timings.ratio[2] = 1;
22 e->timings.ratio[3] = 0.13;
23 e->timings.ratio[4] = 0.15;
24 e->timings.ratio[5] = 0.03;
25 e->timings.ratio[6] = 0.025;
26 e->timings.offset[0] = 0;
27 e->timings.offset[1] = 100;
28 e->timings.offset[2] = 200;
29 e->timings.offset[3] = 300;
30 e->timings.offset[4] = 400;
31 e->timings.offset[5] = 500;
32 e->timings.offset[6] = 600;
33
34 e->calculate_oscillators(e->timings);
35
36 for (
int x = 0;
x < e->num_x;
x++) {
37 for (
int y = 0;
y < e->num_y;
y++) {
38 e->animation.dist = e->distance[
x][
y];
39 e->animation.angle =
40 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[5];
41 e->animation.scale_x = 0.08;
42 e->animation.scale_y = 0.08;
43 e->animation.scale_z = 0.08;
44 e->animation.offset_y = -e->move.linear[0];
45 e->animation.offset_x = 0;
46 e->animation.offset_z = 0;
47 e->animation.z = 0;
48 float show1 = e->render_value(e->animation);
49
50 e->animation.dist = e->distance[
x][
y];
51 e->animation.angle =
52 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[6];
53 ;
54 e->animation.scale_x = 0.08;
55 e->animation.scale_y = 0.08;
56 e->animation.scale_z = 0.08;
57 e->animation.offset_y = -e->move.linear[1];
58 e->animation.offset_x = 0;
59 e->animation.offset_z = 0;
60 e->animation.z = 0;
61 float show2 = e->render_value(e->animation);
62
63 e->animation.angle = e->polar_theta[
x][
y] + show1 / 100 +
64 e->move.noise_angle[3] + e->move.noise_angle[4];
65 e->animation.dist = e->distance[
x][
y] + show2 / 50;
66 e->animation.offset_y = -e->move.linear[2];
67
68 e->animation.offset_y += show1 / 100;
69 e->animation.offset_x += show2 / 100;
70
71 float show3 = e->render_value(e->animation);
72
73 e->animation.offset_y = 0;
74 e->animation.offset_x = 0;
75
76 float show4 = e->render_value(e->animation);
77
78 e->pixel.red = show3;
79 e->pixel.green = show3 * show4 / 255;
80 e->pixel.blue = 0;
81
82 e->pixel = e->rgb_sanity_check(e->pixel);
83 e->setPixelColorInternal(
x,
y, e->pixel);
84 }
85 }
86}
fl::u32 micros() FL_NO_EXCEPT
Universal microsecond timer - returns microseconds since system startup.