11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->run_default_oscillators();
16 e->timings.master_speed = 0.003;
17 e->calculate_oscillators(e->timings);
18
19 for (
int x = 0;
x < e->num_x;
x++) {
20 for (
int y = 0;
y < e->num_y;
y++) {
21 e->animation.dist = (e->distance[
x][
y] * e->distance[
x][
y]) / 2;
22 e->animation.angle = e->polar_theta[
x][
y];
23
24 e->animation.scale_x = 0.005;
25 e->animation.scale_y = 0.005;
26
27 e->animation.offset_y = -10 * e->move.linear[0];
28 e->animation.offset_x = 0;
29 e->animation.offset_z = 0.1 * e->move.linear[0];
30
31 e->animation.z = 0;
32 e->animation.low_limit = 0;
33 float show1 = e->render_value(e->animation);
34
35 e->pixel.red = show1;
36 e->pixel.green = 0;
37 e->pixel.blue = 40 - show1;
38
39 e->pixel = e->rgb_sanity_check(e->pixel);
40 e->setPixelColorInternal(
x,
y, e->pixel);
41 }
42 }
43}