FastLED 3.9.15
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zoom2.cpp.hpp
Go to the documentation of this file.
5
8
9namespace fl {
10
11void Zoom2::draw(Context &ctx) {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->run_default_oscillators();
16 e->timings.master_speed = 0.003;
17 e->calculate_oscillators(e->timings);
18
19 for (int x = 0; x < e->num_x; x++) {
20 for (int y = 0; y < e->num_y; y++) {
21 e->animation.dist = (e->distance[x][y] * e->distance[x][y]) / 2;
22 e->animation.angle = e->polar_theta[x][y];
23
24 e->animation.scale_x = 0.005;
25 e->animation.scale_y = 0.005;
26
27 e->animation.offset_y = -10 * e->move.linear[0];
28 e->animation.offset_x = 0;
29 e->animation.offset_z = 0.1 * e->move.linear[0];
30
31 e->animation.z = 0;
32 e->animation.low_limit = 0;
33 float show1 = e->render_value(e->animation);
34
35 e->pixel.red = show1;
36 e->pixel.green = 0;
37 e->pixel.blue = 40 - show1;
38
39 e->pixel = e->rgb_sanity_check(e->pixel);
40 e->setPixelColorInternal(x, y, e->pixel);
41 }
42 }
43}
44
45
46// ============================================================================
47// Fixed-Point Implementation of Zoom2
48// ============================================================================
49
51 auto *e = ctx.mEngine.get();
52 e->get_ready();
53 mState.ensureCache(e);
54 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
55 const fl::u8 *perm = PERLIN_NOISE;
56
57 e->run_default_oscillators();
58 e->timings.master_speed = 0.003;
59 e->calculate_oscillators(e->timings);
60
61 for (int x = 0; x < e->num_x; x++) {
62 for (int y = 0; y < e->num_y; y++) {
63 e->animation.dist = (e->distance[x][y] * e->distance[x][y]) / 2;
64 e->animation.angle = e->polar_theta[x][y];
65
66 e->animation.scale_x = 0.005;
67 e->animation.scale_y = 0.005;
68
69 e->animation.offset_y = -10 * e->move.linear[0];
70 e->animation.offset_x = 0;
71 e->animation.offset_z = 0.1 * e->move.linear[0];
72
73 e->animation.z = 0;
74 e->animation.low_limit = 0;
75 float show1 = render_value_fp_from_float(e->animation, fade_lut, perm);
76
77 e->pixel.red = show1;
78 e->pixel.green = 0;
79 e->pixel.blue = 40 - show1;
80
81 e->pixel = e->rgb_sanity_check(e->pixel);
82 e->setPixelColorInternal(x, y, e->pixel);
83 }
84 }
85}
86
87} // namespace fl
88
void draw(Context &ctx) override
Definition zoom2.cpp.hpp:50
FPVizState mState
Definition zoom2.h:22
void draw(Context &ctx) override
Definition zoom2.cpp.hpp:11
unsigned char u8
Definition s16x16x4.h:132
T * assume_aligned(T *ptr) FL_NOEXCEPT
Definition s16x16x4.h:126
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm)
Base definition for an LED controller.
Definition crgb.hpp:179
#define FL_OPTIMIZATION_LEVEL_O3_BEGIN
#define FL_FAST_MATH_BEGIN
#define FL_FAST_MATH_END
#define FL_OPTIMIZATION_LEVEL_O3_END
fl::unique_ptr< Engine > mEngine
Definition context.h:38