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FastLED 3.10.6
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Unity-build aggregate for the filesystem subsystem.
Covers the generic layer only – FileSystem, the stream types, and the format helpers. Storage backends live in sibling directories with their own aggregates (fl/fs/sd/, fl/fs/embedded/) and their own translation units, so the linker can drop a backend a sketch never mounts (FastLED #2773 item 1.2).
Definition in file _build.cpp.hpp.
#include "fl/fs/file_handle.cpp.hpp"#include "fl/fs/fs.cpp.hpp"#include "fl/fs/fstream.cpp.hpp"#include "fl/fs/read.cpp.hpp"
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