67 {
68 using FP = fl::s16x16;
69
70 auto *e = ctx.mEngine.get();
71 e->get_ready();
72
73
74 e->timings.master_speed = 0.01;
75 e->timings.ratio[0] = 1;
76 e->timings.ratio[1] = 1.1;
77 e->timings.ratio[2] = 1.2;
78 e->timings.offset[1] = 100;
79 e->timings.offset[2] = 200;
80 e->timings.offset[3] = 300;
81 e->calculate_oscillators(e->timings);
82
83
85
86 const int total_pixels =
mState.count;
88 const fl::u8 *perm = PERLIN_NOISE;
89
90
91 constexpr FP scale_xy(0.07f);
92 const FP center_x_fp(e->animation.center_x);
93 const FP center_y_fp(e->animation.center_y);
94
95
96
97
98
99 constexpr float perlin_period = 3657.14285714f;
100 const FP offset_y_fp(
fl::fmodf(e->move.linear[0], perlin_period));
101 constexpr FP five(5.0f);
102 constexpr FP four(4.0f);
103 const fl::i32 scale_xy_raw = scale_xy.raw();
104 const fl::i32 cx_raw = center_x_fp.raw();
105 const fl::i32 cy_raw = center_y_fp.raw();
106 const fl::i32 oy_raw = offset_y_fp.raw();
107 const fl::i32 five_raw = five.raw();
108 const fl::i32 four_raw = four.raw();
109
110
111 constexpr fl::i32
FP_ONE =
static_cast<fl::i32
>(1) << FP::FRAC_BITS;
112
113 render_parameters_fp p = {};
114 p.scale_x_raw = scale_xy_raw;
115 p.scale_y_raw = scale_xy_raw;
116 p.scale_z_raw =
FP(0.1f).
raw();
117 p.offset_x_raw = 0;
118 p.offset_y_raw = oy_raw;
119 p.offset_z_raw = 0;
120 p.z_raw = 0;
121 p.center_x_raw = cx_raw;
122 p.center_y_raw = cy_raw;
123 p.low_limit_raw = 0;
124 p.high_limit_raw =
FP_ONE;
125
126 fl::span<CRGB>
leds = e->mCtx->leds;
127
128 for (int i = 0; i < total_pixels; i++) {
129 const fl::i32 theta_raw =
mState.polar_theta_raw[i];
130 const fl::i32 sqrt_dist_raw =
mState.sqrt_distance_raw[i];
131
132
133 fl::i32 dist1_raw = static_cast<fl::i32>(
134 (
static_cast<fl::i64>(five_raw) * sqrt_dist_raw) >> FP::FRAC_BITS);
135 p.angle_raw = theta_raw;
136 p.dist_raw = dist1_raw;
138
139
140 fl::i32 dist2_raw = static_cast<fl::i32>(
141 (
static_cast<fl::i64>(four_raw) * sqrt_dist_raw) >> FP::FRAC_BITS);
142 p.dist_raw = dist2_raw;
144
145
146 fl::i32 r = show1;
147 fl::i32 g = show2;
148 fl::i32 b = 0;
150
155 }
156}
constexpr i32 raw() const FL_NOEXCEPT
T * assume_aligned(T *ptr) FL_NOEXCEPT
static constexpr i32 FP_ONE
FASTLED_FORCE_INLINE void rgb_sanity_check_fp(fl::i32 &r, fl::i32 &g, fl::i32 &b)
FASTLED_FORCE_INLINE fl::i32 render_value_fp(const render_parameters_fp &p, const fl::i32 *fade_lut, const fl::u8 *perm)
float fmodf(float x, float y) FL_NOEXCEPT