65 {
66 using FP = fl::s16x16;
67
68 auto *e = ctx.mEngine.get();
69 e->get_ready();
72 const fl::u8 *perm = PERLIN_NOISE;
73
74 e->timings.master_speed = 0.01;
75 e->timings.ratio[0] = 0.025;
76 e->timings.ratio[1] = 0.027;
77 e->timings.ratio[2] = 0.031;
78 e->timings.ratio[3] = 0.033;
79 e->timings.ratio[4] = 0.037;
80 e->timings.ratio[5] = 0.0038;
81 e->timings.ratio[6] = 0.041;
82
83 e->calculate_oscillators(e->timings);
84
85 const int total_pixels =
mState.count;
86 constexpr fl::i32
FP_ONE =
static_cast<fl::i32
>(1) << FP::FRAC_BITS;
87 constexpr float size = 0.6f;
88
89
90 const fl::i32 s_raw =
FP(1.0f + e->move.directional[6] * 0.8f).
raw();
91 const fl::i32 angle_base_raw =
FP(10.0f * e->move.radial[6]).
raw();
92 const fl::i32 theta_scale_raw =
FP(50.0f * e->move.directional[5]).
raw();
93 constexpr fl::i32 one_third_raw =
FP(1.0f / 3.0f).
raw();
94 const fl::i32 cx_raw =
FP(e->animation.center_x).
raw();
95 const fl::i32 cy_raw =
FP(e->animation.center_y).
raw();
96
97
98 const float radius = e->radial_filter_radius;
99
100 render_parameters_fp p = {};
101 p.scale_x_raw =
FP(0.08f * size).
raw();
102 p.scale_y_raw =
FP(0.07f * size).
raw();
103 p.scale_z_raw = 0;
104 p.offset_x_raw = 0;
105 p.offset_y_raw = 0;
106 p.offset_z_raw =
FP(-10.0f * e->move.linear[0]).
raw();
107 p.z_raw =
FP(5.0f).
raw();
108 p.center_x_raw = cx_raw;
109 p.center_y_raw = cy_raw;
110 p.low_limit_raw =
FP(-0.5f).
raw();
111 p.high_limit_raw =
FP_ONE;
112
113 fl::span<CRGB>
leds = e->mCtx->leds;
114
115 for (int i = 0; i < total_pixels; i++) {
116 const fl::i32 dist_raw =
mState.distance_raw[i];
117
118
119 p.dist_raw = static_cast<fl::i32>(
120 (
static_cast<fl::i64>(dist_raw) * s_raw) >> FP::FRAC_BITS);
121
122
123 fl::i32 theta_term = static_cast<fl::i32>(
124 (
static_cast<fl::i64>(theta_scale_raw) *
mState.polar_theta_raw[i]) >> FP::FRAC_BITS);
125 fl::i32 dist_third = static_cast<fl::i32>(
126 (
static_cast<fl::i64>(p.dist_raw) * one_third_raw) >> FP::FRAC_BITS);
127 p.angle_raw = angle_base_raw + theta_term - dist_third;
128
130
131
132
133 float dist_f = FP::from_raw(dist_raw).to_float();
134 float radial = (dist_f > 0.0f) ? (radius - dist_f) / dist_f : 0.0f;
135
136 fl::i32 r = static_cast<fl::i32>(show1 * radial);
137 fl::i32 g = 0;
138 fl::i32 b = 0;
140
145 }
146}
constexpr i32 raw() const FL_NOEXCEPT
T * assume_aligned(T *ptr) FL_NOEXCEPT
static constexpr i32 FP_ONE
FASTLED_FORCE_INLINE void rgb_sanity_check_fp(fl::i32 &r, fl::i32 &g, fl::i32 &b)
FASTLED_FORCE_INLINE fl::i32 render_value_fp(const render_parameters_fp &p, const fl::i32 *fade_lut, const fl::u8 *perm)