FastLED 3.9.15
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complex_kaleido_5.cpp.hpp
Go to the documentation of this file.
5
8
9namespace fl {
10
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.01;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.033;
20 e->timings.ratio[4] = 0.037;
21 e->timings.ratio[5] = 0.0038;
22 e->timings.ratio[6] = 0.041;
23
24 e->calculate_oscillators(e->timings);
25
26 float size = 0.6;
27
28 for (int x = 0; x < e->num_x; x++) {
29 for (int y = 0; y < e->num_y; y++) {
30
31 float s = 1 + e->move.directional[6] * 0.8;
32
33 e->animation.dist = e->distance[x][y] * s;
34 e->animation.angle = 10 * e->move.radial[6] +
35 50 * e->move.directional[5] * e->polar_theta[x][y] -
36 e->animation.dist / 3;
37 e->animation.z = 5;
38 e->animation.scale_x = 0.08 * size;
39 e->animation.scale_y = 0.07 * size;
40 e->animation.offset_z = -10 * e->move.linear[0];
41 e->animation.offset_x = 0;
42 e->animation.offset_y = 0;
43 e->animation.low_limit = -0.5;
44 e->show1 = e->render_value(e->animation);
45
46 float radius = e->radial_filter_radius;
47 float radial = (radius - e->distance[x][y]) / e->distance[x][y];
48
49 e->pixel.red = e->show1 * radial;
50 e->pixel.green = 0;
51 e->pixel.blue = 0;
52
53 e->pixel = e->rgb_sanity_check(e->pixel);
54
55 e->setPixelColorInternal(x, y, e->pixel);
56 }
57 }
58}
59
60
61// ============================================================================
62// Fixed-Point Implementation of Complex_Kaleido_5
63// ============================================================================
64
66 using FP = fl::s16x16;
67
68 auto *e = ctx.mEngine.get();
69 e->get_ready();
70 mState.ensureCache(e);
71 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
72 const fl::u8 *perm = PERLIN_NOISE;
73
74 e->timings.master_speed = 0.01;
75 e->timings.ratio[0] = 0.025;
76 e->timings.ratio[1] = 0.027;
77 e->timings.ratio[2] = 0.031;
78 e->timings.ratio[3] = 0.033;
79 e->timings.ratio[4] = 0.037;
80 e->timings.ratio[5] = 0.0038;
81 e->timings.ratio[6] = 0.041;
82
83 e->calculate_oscillators(e->timings);
84
85 const int total_pixels = mState.count;
86 constexpr fl::i32 FP_ONE = static_cast<fl::i32>(1) << FP::FRAC_BITS;
87 constexpr float size = 0.6f;
88
89 // Per-frame constants
90 const fl::i32 s_raw = FP(1.0f + e->move.directional[6] * 0.8f).raw();
91 const fl::i32 angle_base_raw = FP(10.0f * e->move.radial[6]).raw();
92 const fl::i32 theta_scale_raw = FP(50.0f * e->move.directional[5]).raw();
93 constexpr fl::i32 one_third_raw = FP(1.0f / 3.0f).raw();
94 const fl::i32 cx_raw = FP(e->animation.center_x).raw();
95 const fl::i32 cy_raw = FP(e->animation.center_y).raw();
96
97 // Radial filter (kept as float — it's post-Perlin, not critical path)
98 const float radius = e->radial_filter_radius;
99
101 p.scale_x_raw = FP(0.08f * size).raw();
102 p.scale_y_raw = FP(0.07f * size).raw();
103 p.scale_z_raw = 0;
104 p.offset_x_raw = 0;
105 p.offset_y_raw = 0;
106 p.offset_z_raw = FP(-10.0f * e->move.linear[0]).raw();
107 p.z_raw = FP(5.0f).raw();
108 p.center_x_raw = cx_raw;
109 p.center_y_raw = cy_raw;
110 p.low_limit_raw = FP(-0.5f).raw();
112
113 fl::span<CRGB> leds = e->mCtx->leds;
114
115 for (int i = 0; i < total_pixels; i++) {
116 const fl::i32 dist_raw = mState.distance_raw[i];
117
118 // dist = distance * s
119 p.dist_raw = static_cast<fl::i32>(
120 (static_cast<fl::i64>(dist_raw) * s_raw) >> FP::FRAC_BITS);
121
122 // angle = 10*radial[6] + 50*directional[5]*polar_theta - dist/3
123 fl::i32 theta_term = static_cast<fl::i32>(
124 (static_cast<fl::i64>(theta_scale_raw) * mState.polar_theta_raw[i]) >> FP::FRAC_BITS);
125 fl::i32 dist_third = static_cast<fl::i32>(
126 (static_cast<fl::i64>(p.dist_raw) * one_third_raw) >> FP::FRAC_BITS);
127 p.angle_raw = angle_base_raw + theta_term - dist_third;
128
129 fl::i32 show1 = render_value_fp(p, fade_lut, perm);
130
131 // Radial filter (float post-processing — not in critical Perlin path)
132 // distance_raw is s16x16; convert back to float for division
133 float dist_f = FP::from_raw(dist_raw).to_float();
134 float radial = (dist_f > 0.0f) ? (radius - dist_f) / dist_f : 0.0f;
135
136 fl::i32 r = static_cast<fl::i32>(show1 * radial);
137 fl::i32 g = 0;
138 fl::i32 b = 0;
139 rgb_sanity_check_fp(r, g, b);
140
141 leds[mState.pixel_idx[i]] = CRGB(
142 static_cast<fl::u8>(r),
143 static_cast<fl::u8>(g),
144 static_cast<fl::u8>(b));
145 }
146}
147
148} // namespace fl
149
fl::CRGB leds[NUM_LEDS]
void draw(Context &ctx) override
void draw(Context &ctx) override
constexpr i32 raw() const FL_NOEXCEPT
Definition s16x16.h:60
unsigned char u8
Definition s16x16x4.h:132
T * assume_aligned(T *ptr) FL_NOEXCEPT
Definition s16x16x4.h:126
fl::CRGB CRGB
Definition video.h:15
static constexpr i32 FP_ONE
FASTLED_FORCE_INLINE void rgb_sanity_check_fp(fl::i32 &r, fl::i32 &g, fl::i32 &b)
FASTLED_FORCE_INLINE fl::i32 render_value_fp(const render_parameters_fp &p, const fl::i32 *fade_lut, const fl::u8 *perm)
fl::i64 i64
Definition s16x16x4.h:222
Base definition for an LED controller.
Definition crgb.hpp:179
#define FL_OPTIMIZATION_LEVEL_O3_BEGIN
#define FL_FAST_MATH_BEGIN
#define FL_FAST_MATH_END
#define FL_OPTIMIZATION_LEVEL_O3_END
fl::unique_ptr< Engine > mEngine
Definition context.h:38