fl::UISlider uiBrightness("Brightness", 64, 0, 255, 1)
fl::UIButton uiSpawnButton("Spawn Particle")
fl::Particles1d particles(NUM_LEDS, PARTICLE_MAX, PARTICLE_GROUPS)
fl::UICheckbox uiAutoSpawn("Auto Spawn", true)
fl::UISlider uiFadeAmount("Trail Length", 2, 0, 10, 1)
fl::UISlider uiOverdrawCount("Overdraw Count", 20, 1, 50, 1)
fl::UISlider uiLifetime("Avg Lifetime (sec)", 4.0, 0.5, 8.0, 0.5)
fl::UISlider uiSpeed("Avg Speed", 1.0, 0.1, 3.0, 0.1)
fl::UISlider uiSpawnInterval("Spawn Interval (sec)", 2.0, 0.1, 10.0, 0.1)
fl::UICheckbox uiCyclical("Cyclical", true)
void delay(u32 ms, bool run_async=true) FL_NOEXCEPT
Public delay wrapper that keeps bare Arduino delay() preferred after using fl::delay; while still all...