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fl::u8 | applyGamma_video (fl::u8 brightness, float gamma) |
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CRGB | blend (const CRGB &p1, const CRGB &p2, fract8 amountOfP2) |
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void | blur1d (CRGB *leds, fl::u16 numLeds, fract8 blur_amount) |
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void | blur2d (CRGB *leds, fl::u8 width, fl::u8 height, fract8 blur_amount, const fl::XYMap &xymap) |
| Two-dimensional blur filter.
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void | blurColumns (CRGB *leds, fl::u8 width, fl::u8 height, fract8 blur_amount, const fl::XYMap &xymap) |
| Perform a blur1d() on every column of a rectangular matrix.
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void | blurRows (CRGB *leds, fl::u8 width, fl::u8 height, fract8 blur_amount, const fl::XYMap &xymap) |
| Perform a blur1d() on every row of a rectangular matrix.
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CRGB | ColorFromPalette (const CRGBPalette16 &pal, fl::u8 index, fl::u8 brightness, TBlendType blendType) |
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CRGB | ColorFromPaletteExtended (const CRGBPalette32 &pal, fl::u16 index, fl::u8 brightness, TBlendType blendType) |
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void | fade_raw (CRGB *leds, fl::u16 num_leds, fl::u8 fadeBy) |
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void | fade_video (CRGB *leds, fl::u16 num_leds, fl::u8 fadeBy) |
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void | fadeLightBy (CRGB *leds, fl::u16 num_leds, fl::u8 fadeBy) |
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void | fadeToBlackBy (CRGB *leds, fl::u16 num_leds, fl::u8 fadeBy) |
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void | fadeUsingColor (CRGB *leds, fl::u16 numLeds, const CRGB &colormask) |
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template<typename T> |
void | fill_gradient (T *targetArray, u16 startpos, CHSV startcolor, u16 endpos, CHSV endcolor, TGradientDirectionCode directionCode=SHORTEST_HUES) |
| Fill a range of LEDs with a smooth HSV gradient between two HSV colors.
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void | fill_gradient_RGB (CRGB *leds, u16 startpos, CRGB startcolor, u16 endpos, CRGB endcolor) |
| Fill a range of LEDs with a smooth RGB gradient between two RGB colors.
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void | fill_rainbow (struct CRGB *targetArray, int numToFill, fl::u8 initialhue, fl::u8 deltahue=5) |
| Fill a range of LEDs with a rainbow of colors.
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void | fill_rainbow_circular (struct CRGB *targetArray, int numToFill, fl::u8 initialhue, bool reversed=false) |
| Fill a range of LEDs with a rainbow of colors, so that the hues are continuous between the end of the strip and the beginning.
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void | fill_solid (struct CRGB *targetArray, int numToFill, const struct CRGB &color) |
| Fill a range of LEDs with a solid color.
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CRGB | HeatColor (fl::u8 temperature) |
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CRGB & | napplyGamma_video (CRGB &rgb, float gamma) |
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CRGB & | nblend (CRGB &existing, const CRGB &overlay, fract8 amountOfOverlay) |
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void | nblendPaletteTowardPalette (CRGBPalette16 ¤t, CRGBPalette16 &target, fl::u8 maxChanges) |
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void | nscale8 (CRGB *leds, fl::u16 num_leds, fl::u8 scale) |
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void | nscale8_video (CRGB *leds, fl::u16 num_leds, fl::u8 scale) |
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void | UpscalePalette (const class CRGBPalette16 &srcpal16, class CRGBPalette256 &destpal256) |
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