FastLED 3.9.15
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perlin_i16_optimized.cpp.hpp
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1#pragma once
2// allow-include-after-namespace
3
4// 2D Perlin noise i16-optimized implementation
5// Implementation file - included from perlin_i16_optimized.h
6
9
11
12namespace fl {
13
15 for (int i = 0; i <= 256; i++) {
16 fl::i32 t = (i * HP_ONE) / 256;
17 fl::i32 t2 = static_cast<fl::i32>((static_cast<fl::i64>(t) * t) >> HP_BITS);
18 fl::i32 t3 = static_cast<fl::i32>((static_cast<fl::i64>(t2) * t) >> HP_BITS);
19 fl::i32 inner = static_cast<fl::i32>((static_cast<fl::i64>(t) * (6 * HP_ONE)) >> HP_BITS);
20 inner -= 15 * HP_ONE;
21 inner = static_cast<fl::i32>((static_cast<fl::i64>(t) * inner) >> HP_BITS);
22 inner += 10 * HP_ONE;
23 table[i] = static_cast<fl::i32>((static_cast<fl::i64>(t3) * inner) >> HP_BITS);
24 }
25}
26
28 const fl::i32 *fade_lut,
29 const fl::u8 *perm) {
31 pnoise2d_raw(fx.raw(), fy.raw(), fade_lut, perm));
32}
33
34fl::i32 perlin_i16_optimized::pnoise2d_raw(fl::i32 fx_raw, fl::i32 fy_raw,
35 const fl::i32 *fade_lut,
36 const fl::u8 *perm) {
37 int X, Y;
38 fl::i16 x16, y16; // i16 fractional parts!
39 floor_frac_i16(fx_raw, X, x16);
40 floor_frac_i16(fy_raw, Y, y16);
41 X &= 255;
42 Y &= 255;
43
44 // Fade values can be up to 65536, need to stay i32
45 // But we can still optimize grad and internal lerp to use i16
46 fl::i32 u = fade(x16, fade_lut);
47 fl::i32 v = fade(y16, fade_lut);
48
49 int A = perm[X & 255] + Y;
50 int AA = perm[A & 255];
51 int AB = perm[(A + 1) & 255];
52 int B = perm[(X + 1) & 255] + Y;
53 int BA = perm[B & 255];
54 int BB = perm[(B + 1) & 255];
55
56 // grad returns i16 (coordinates are i16), lerp takes i32 fade values
57 fl::i32 g00 = grad_i16(perm[AA & 255], x16, y16);
58 fl::i32 g10 = grad_i16(perm[BA & 255], x16 - HP_ONE_I16, y16);
59 fl::i32 g01 = grad_i16(perm[AB & 255], x16, y16 - HP_ONE_I16);
60 fl::i32 g11 = grad_i16(perm[BB & 255], x16 - HP_ONE_I16, y16 - HP_ONE_I16);
61
62 // Lerp with i32 (grad results fit in i16 range but lerp needs i32 for fade values)
63 fl::i32 lerp0 = lerp(u, g00, g10);
64 fl::i32 lerp1 = lerp(u, g01, g11);
65 fl::i32 result = lerp(v, lerp0, lerp1);
66
67 return result;
68}
69
70FASTLED_FORCE_INLINE void perlin_i16_optimized::floor_frac_i16(fl::i32 fp16, int &ifloor, fl::i16 &frac16) {
71 ifloor = fp16 >> FP_BITS;
72 frac16 = static_cast<fl::i16>(fp16 & (FP_ONE - 1)); // Cast to i16
73}
74
75FASTLED_FORCE_INLINE fl::i32 perlin_i16_optimized::fade(fl::i16 t, const fl::i32 *table) {
76 fl::u32 idx = static_cast<fl::u32>(t) >> 8; // i16 → 8-bit index
77 fl::i32 frac = t & 0xFF;
78 fl::i32 a = table[idx];
79 fl::i32 b = table[idx + 1];
80 return a + ((static_cast<fl::i32>(frac << 8) * (b - a)) >> 16);
81}
82
83FASTLED_FORCE_INLINE fl::i32 perlin_i16_optimized::lerp(fl::i32 t, fl::i32 a, fl::i32 b) {
84 return a + static_cast<fl::i32>(
85 (static_cast<fl::i64>(t) * (b - a)) >> HP_BITS);
86}
87
88FASTLED_FORCE_INLINE fl::i32 perlin_i16_optimized::grad_i16(int hash, fl::i16 x, fl::i16 y) {
89 struct GradCoeff { fl::i8 cx; fl::i8 cy; };
90 constexpr GradCoeff lut[16] = {
91 { 1, 1}, {-1, 1}, { 1, -1}, {-1, -1},
92 { 1, 0}, {-1, 0}, { 1, 0}, {-1, 0},
93 { 0, 1}, { 0, -1}, { 0, 1}, { 0, -1},
94 { 1, 1}, { 0, -1}, {-1, 1}, { 0, -1},
95 };
96 const GradCoeff &g = lut[hash & 15];
97 // i8 × i16 → i32 (safe, result in range ±65535)
98 return static_cast<fl::i32>(g.cx * x) + static_cast<fl::i32>(g.cy * y);
99}
100
101} // namespace fl
102
static constexpr FASTLED_FORCE_INLINE s16x16 from_raw(i32 raw) FL_NOEXCEPT
Definition s16x16.h:54
constexpr i32 raw() const FL_NOEXCEPT
Definition s16x16.h:60
unsigned char u8
Definition s16x16x4.h:132
signed char i8
Definition s16x16x4.h:131
FL_DISABLE_WARNING_PUSH unsigned char * B
fl::i64 i64
Definition s16x16x4.h:222
expected< T, E > result
Alias for expected (Rust-style naming)
Definition result.h:31
Base definition for an LED controller.
Definition crgb.hpp:179
#define FL_OPTIMIZATION_LEVEL_O3_BEGIN
#define FASTLED_FORCE_INLINE
#define FL_OPTIMIZATION_LEVEL_O3_END
static FASTLED_FORCE_INLINE void floor_frac_i16(fl::i32 fp16, int &ifloor, fl::i16 &frac16)
static constexpr fl::i32 HP_ONE
static constexpr int HP_BITS
static constexpr fl::i32 FP_ONE
static constexpr fl::i32 HP_ONE_I16
static void init_fade_lut(fl::i32 *table)
static FASTLED_FORCE_INLINE fl::i32 grad_i16(int hash, fl::i16 x, fl::i16 y)
static fl::i32 pnoise2d_raw(fl::i32 fx_raw, fl::i32 fy_raw, const fl::i32 *fade_lut, const fl::u8 *perm)
static constexpr int FP_BITS
static fl::s16x16 pnoise2d(fl::s16x16 fx, fl::s16x16 fy, const fl::i32 *fade_lut, const fl::u8 *perm)
static FASTLED_FORCE_INLINE fl::i32 lerp(fl::i32 t, fl::i32 a, fl::i32 b)
static FASTLED_FORCE_INLINE fl::i32 fade(fl::i16 t, const fl::i32 *table)