15 e->timings.master_speed = 0.01;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.033;
20 e->timings.ratio[4] = 0.037;
21 e->timings.ratio[5] = 0.0038;
22 e->timings.ratio[6] = 0.041;
24 e->calculate_oscillators(e->timings);
26 for (
int x = 0;
x < e->num_x;
x++) {
27 for (
int y = 0;
y < e->num_y;
y++) {
29 e->animation.dist = e->distance[
x][
y];
30 e->animation.angle = 16 * e->polar_theta[
x][
y] + 16 * e->move.radial[0];
32 e->animation.scale_x = 0.06;
33 e->animation.scale_y = 0.06;
34 e->animation.offset_z = -10 * e->move.linear[0];
35 e->animation.offset_y = 10 * e->move.noise_angle[0];
36 e->animation.offset_x = 10 * e->move.noise_angle[4];
37 e->animation.low_limit = 0;
38 e->show1 = e->render_value(e->animation);
40 e->animation.dist = e->distance[
x][
y];
41 e->animation.angle = 16 * e->polar_theta[
x][
y] + 16 * e->move.radial[1];
43 e->animation.scale_x = 0.06;
44 e->animation.scale_y = 0.06;
45 e->animation.offset_z = -10 * e->move.linear[1];
46 e->animation.offset_y = 10 * e->move.noise_angle[1];
47 e->animation.offset_x = 10 * e->move.noise_angle[3];
48 e->animation.low_limit = 0;
49 e->show2 = e->render_value(e->animation);
51 e->pixel.red = e->show1;
53 e->pixel.blue = e->show2;
55 e->pixel = e->rgb_sanity_check(e->pixel);
57 e->setPixelColorInternal(
x,
y, e->pixel);
72 const fl::u8 *perm = PERLIN_NOISE;
74 e->timings.master_speed = 0.01;
75 e->timings.ratio[0] = 0.025;
76 e->timings.ratio[1] = 0.027;
77 e->timings.ratio[2] = 0.031;
78 e->timings.ratio[3] = 0.033;
79 e->timings.ratio[4] = 0.037;
80 e->timings.ratio[5] = 0.0038;
81 e->timings.ratio[6] = 0.041;
83 e->calculate_oscillators(e->timings);
85 for (
int x = 0;
x < e->num_x;
x++) {
86 for (
int y = 0;
y < e->num_y;
y++) {
88 e->animation.dist = e->distance[
x][
y];
89 e->animation.angle = 16 * e->polar_theta[
x][
y] + 16 * e->move.radial[0];
91 e->animation.scale_x = 0.06;
92 e->animation.scale_y = 0.06;
93 e->animation.offset_z = -10 * e->move.linear[0];
94 e->animation.offset_y = 10 * e->move.noise_angle[0];
95 e->animation.offset_x = 10 * e->move.noise_angle[4];
96 e->animation.low_limit = 0;
99 e->animation.dist = e->distance[
x][
y];
100 e->animation.angle = 16 * e->polar_theta[
x][
y] + 16 * e->move.radial[1];
101 e->animation.z = 500;
102 e->animation.scale_x = 0.06;
103 e->animation.scale_y = 0.06;
104 e->animation.offset_z = -10 * e->move.linear[1];
105 e->animation.offset_y = 10 * e->move.noise_angle[1];
106 e->animation.offset_x = 10 * e->move.noise_angle[3];
107 e->animation.low_limit = 0;
110 e->pixel.red = e->show1;
112 e->pixel.blue = e->show2;
114 e->pixel = e->rgb_sanity_check(e->pixel);
116 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine