11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.01;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.033;
20 e->timings.ratio[4] = 0.037;
21 e->timings.ratio[5] = 0.0038;
22 e->timings.ratio[6] = 0.041;
23
24 e->calculate_oscillators(e->timings);
25
26 for (
int x = 0;
x < e->num_x;
x++) {
27 for (
int y = 0;
y < e->num_y;
y++) {
28
29 e->animation.dist = e->distance[
x][
y];
30 e->animation.angle = 16 * e->polar_theta[
x][
y] + 16 * e->move.radial[0];
31 e->animation.z = 5;
32 e->animation.scale_x = 0.06;
33 e->animation.scale_y = 0.06;
34 e->animation.offset_z = -10 * e->move.linear[0];
35 e->animation.offset_y = 10 * e->move.noise_angle[0];
36 e->animation.offset_x = 10 * e->move.noise_angle[4];
37 e->animation.low_limit = 0;
38 e->show1 = e->render_value(e->animation);
39
40 e->animation.dist = e->distance[
x][
y];
41 e->animation.angle = 16 * e->polar_theta[
x][
y] + 16 * e->move.radial[1];
42 e->animation.z = 500;
43 e->animation.scale_x = 0.06;
44 e->animation.scale_y = 0.06;
45 e->animation.offset_z = -10 * e->move.linear[1];
46 e->animation.offset_y = 10 * e->move.noise_angle[1];
47 e->animation.offset_x = 10 * e->move.noise_angle[3];
48 e->animation.low_limit = 0;
49 e->show2 = e->render_value(e->animation);
50
51 e->pixel.red = e->show1;
52 e->pixel.green = 0;
53 e->pixel.blue = e->show2;
54
55 e->pixel = e->rgb_sanity_check(e->pixel);
56
57 e->setPixelColorInternal(
x,
y, e->pixel);
58 }
59 }
60}