#include "fl/vector.h"
#include <math.h>
#include <stdint.h>
#include "fl/force_inline.h"
#include "crgb.h"
#include "fl/namespace.h"
Go to the source code of this file.
◆ animartrix_detail::modulators
struct animartrix_detail::modulators |
◆ animartrix_detail::oscillators
struct animartrix_detail::oscillators |
◆ animartrix_detail::render_parameters
struct animartrix_detail::render_parameters |
Class Members |
float |
angle |
|
float |
center_x = (999 / 2) - 0.5 |
|
float |
center_y = (999 / 2) - 0.5 |
|
float |
dist |
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float |
high_limit = 1 |
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float |
low_limit = 0 |
|
float |
offset_x |
|
float |
offset_y |
|
float |
offset_z |
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float |
scale_x = 0.1 |
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float |
scale_y = 0.1 |
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float |
scale_z = 0.1 |
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float |
z |
|
◆ animartrix_detail::rgb
struct animartrix_detail::rgb |
Class Members |
float |
blue |
|
float |
green |
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float |
red |
|