FastLED 3.9.15
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FlowField.ino

Concept by Stefan Petrick.

Concept by Stefan Petrick. Emitters inject color onto a float-precision 2D grid, then a noise-driven flow field advects (transports) those colors with bilinear interpolation, creating emergent fluid-like patterns.

Original C++ implementation by 4wheeljive (ColorTrails project). Distilled into a self-contained FastLED example.

This sketch is fully compatible with the FastLED web compiler. To use it:

  1. Install FastLED: pip install fastled
  2. cd into this examples directory
  3. Run: fastled
  4. A browser window will open with the preview.
// @filter: (memory is large)
// UIDescription: Flow field visualization with noise-driven advection, creating
// fluid-like patterns from color emitters.
#include <FastLED.h>
#include "fl/ui/ui.h"
// -- Matrix config --
#define WIDTH 64
#define HEIGHT 64
#define NUM_LEDS (WIDTH * HEIGHT)
#define DATA_PIN 2
#define BRIGHTNESS 255
#define SERPENTINE true
// -- UI controls --
fl::UITitle title("FlowFields");
"Flow field visualization with noise-driven advection, creating fluid-like patterns from color emitters. "
"Concept by Stefan Petrick, Initial C++ implementation by 4wheeljive. FastLED port adaptation + fixed point "
"optmization by Zach Vorhies."
);
fl::UISlider flowSpeedX("X Speed", 0.10f, -2.0f, 2.0f, 0.01f);
fl::UISlider flowAmpX("X Amplitude", 1.0f, 0.0f, 2.0f, 0.01f);
fl::UISlider flowFreqX("X Frequency", 0.33f, 0.05f, 4.0f, 0.01f);
fl::UISlider flowSpeedY("Y Speed", 0.10f, -2.0f, 2.0f, 0.01f);
fl::UISlider flowAmpY("Y Amplitude", 1.0f, 0.0f, 2.0f, 0.01f);
fl::UISlider flowFreqY("Y Frequency", 0.32f, 0.05f, 4.0f, 0.01f);
fl::UISlider endpointSpeed("Endpoint Speed", 0.80f, 0.05f, 2.0f, 0.01f);
fl::UISlider colorShift("Color Shift", 0.04f, 0.0f, 0.5f, 0.01f);
fl::UISlider persistence("Trail Half-Life (s)", 0.86f, 0.05f, 5.0f, 0.01f);
fl::UISlider flowShift("Pixel Shift", 1.8f, 0.5f, 4.0f, 0.1f);
fl::UISlider numDots("Dots", 3, 1, 5, 1);
fl::UIDropdown emitterMode("Emitter Mode", {"Lissajous", "Dots", "Both"});
fl::UIButton noisePunch("NoisePunch");
fl::UIDropdown computeMode("Compute Mode", {"Float", "Fixed-Point (Fast)"});
fl::UICheckbox showFlowVectors("Show Flow Vectors", false);
void setup() {
Serial.begin(115200);
FastLED.addLeds<WS2812B, DATA_PIN, GRB>(leds, NUM_LEDS)
.setScreenMap(xyMap);
FastLED.setBrightness(BRIGHTNESS);
}
void loop() {
// Use base class reference for uniform parameter setting + draw
fl::FlowField &fx = (computeMode.as_int() == 0)
? static_cast<fl::FlowField &>(flowFieldFloat)
: static_cast<fl::FlowField &>(flowFieldFP);
fx.setDotCount(numDots.as<int>());
if (noisePunch.clicked()) {
// 50% X axis, 50% Y axis; random position; random sign
bool pickX = random8() < 128;
float sign = (random8() < 128) ? 1.0f : -1.0f;
if (pickX) {
float cx = random8(0, fx.getWidth());
float w = fx.getWidth() * 0.4f;
fx.noisePunchX(cx, w, sign);
} else {
float cy = random8(0, fx.getHeight());
float h = fx.getHeight() * 0.4f;
fx.noisePunchY(cy, h, sign);
}
}
fx.draw(ctx);
FastLED.show();
}
void setup()
void loop()
fl::XYMap xyMap
#define NUM_LEDS
fl::UIDescription description("Demo of the Animatrix effects. @author of fx is StefanPetrick")
fl::UITitle title("Animartrix")
fl::CRGB leds[NUM_LEDS]
#define BRIGHTNESS
#define SERPENTINE
Definition Blur2d.ino:29
#define DATA_PIN
Definition ClientReal.h:82
FL_DISABLE_WARNING_PUSH FL_DISABLE_WARNING_GLOBAL_CONSTRUCTORS CFastLED FastLED
Global LED strip management instance.
fl::UISlider flowSpeedY("Y Speed", 0.10f, -2.0f, 2.0f, 0.01f)
fl::UIGroup appearanceGroup("Appearance", endpointSpeed, colorShift, persistence, flowShift, numDots, emitterMode)
fl::UIGroup flowXGroup("Flow X", flowSpeedX, flowAmpX, flowFreqX)
fl::UICheckbox showFlowVectors("Show Flow Vectors", false)
fl::UISlider flowAmpY("Y Amplitude", 1.0f, 0.0f, 2.0f, 0.01f)
fl::UIGroup debugGroup("Debug", computeMode, showFlowVectors)
fl::UISlider flowFreqX("X Frequency", 0.33f, 0.05f, 4.0f, 0.01f)
fl::UISlider flowAmpX("X Amplitude", 1.0f, 0.0f, 2.0f, 0.01f)
fl::UIButton noisePunch("NoisePunch")
fl::UIDropdown emitterMode("Emitter Mode", {"Lissajous", "Dots", "Both"})
fl::FlowFieldFloat flowFieldFloat(xyMap)
fl::UISlider numDots("Dots", 3, 1, 5, 1)
fl::UISlider flowFreqY("Y Frequency", 0.32f, 0.05f, 4.0f, 0.01f)
fl::UISlider endpointSpeed("Endpoint Speed", 0.80f, 0.05f, 2.0f, 0.01f)
fl::UISlider colorShift("Color Shift", 0.04f, 0.0f, 0.5f, 0.01f)
fl::UISlider flowShift("Pixel Shift", 1.8f, 0.5f, 4.0f, 0.1f)
fl::UIGroup flowYGroup("Flow Y", flowSpeedY, flowAmpY, flowFreqY)
fl::UISlider persistence("Trail Half-Life (s)", 0.86f, 0.05f, 5.0f, 0.01f)
fl::UIDropdown computeMode("Compute Mode", {"Float", "Fixed-Point (Fast)"})
fl::UISlider flowSpeedX("X Speed", 0.10f, -2.0f, 2.0f, 0.01f)
fl::FlowFieldFP flowFieldFP(xyMap)
#define WIDTH
#define HEIGHT
void setColorShift(float speed)
Definition flowfield.h:238
void setFlowSpeedX(float speed)
Definition flowfield.h:242
void setFlowSpeedY(float speed)
Definition flowfield.h:243
void setNoiseFrequencyX(float freq)
Definition flowfield.h:244
void setEndpointSpeed(float speed)
Definition flowfield.h:252
void setDotCount(int count)
Definition flowfield.h:250
void setPersistence(float halfLife)
Definition flowfield.h:237
void setFlowAmplitudeX(float amp)
Definition flowfield.h:239
void draw(DrawContext context) override
Handles timing, then delegates to drawImpl().
void setFlowShift(float shift)
Definition flowfield.h:241
void setNoiseFrequencyY(float freq)
Definition flowfield.h:245
void setEmitterMode(int mode)
Definition flowfield.h:251
void setShowFlowVectors(bool show)
Definition flowfield.h:254
void setFlowAmplitudeY(float amp)
Definition flowfield.h:240
Pure fixed-point (s16x16) flow field implementation for maximum speed.
Definition flowfield.h:360
Float-precision flow field implementation.
Definition flowfield.h:295
Abstract base class for 2D flow field effects.
Definition flowfield.h:226
::fl::DrawContext DrawContext
Definition fx.h:21
constexpr EOrder GRB
Definition eorder.h:19
2D flow field visualization: emitters paint color, noise advects it
fl::CRGB CRGB
Definition crgb.h:25
fl::u32 millis()
Universal millisecond timer - returns milliseconds since system startup.
Base definition for an LED controller.
Definition crgb.hpp:179
#define Serial
Definition serial.h:304
Aggregator header for the fl/ui/ family of per-element UI types.