477 {
478 if (blendType == LINEARBLEND_NOWRAP) {
479 index =
map8(index, 0, 239);
480
481 }
482
483
485 fl::u8 lo4 = index & 0x0F;
486
487
488
489
490
492
493 const CRGB *entry = (
CRGB *)((
fl::u8 *)(&(pal[0])) + hi4XsizeofCRGB);
494
496
498 fl::u8 green1 = entry->green;
499 fl::u8 blue1 = entry->blue;
500
502
503 if (hi4 == 15) {
504 entry = &(pal[0]);
505 } else {
506 ++entry;
507 }
508
511
512
514 red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
515 red2 = scale8_LEAVING_R1_DIRTY(red2, f2);
516 red1 += red2;
517
518 fl::u8 green2 = entry->green;
519 green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
520 green2 = scale8_LEAVING_R1_DIRTY(green2, f2);
521 green1 += green2;
522
523 fl::u8 blue2 = entry->blue;
524 blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
525 blue2 = scale8_LEAVING_R1_DIRTY(blue2, f2);
526 blue1 += blue2;
527
528 cleanup_R1();
529 }
530
534
535
536
537 if (red1) {
538 red1 = scale8_LEAVING_R1_DIRTY(red1,
brightness);
539#if !(FASTLED_SCALE8_FIXED == 1)
540 ++red1;
541#endif
542 }
543 if (green1) {
544 green1 = scale8_LEAVING_R1_DIRTY(green1,
brightness);
545#if !(FASTLED_SCALE8_FIXED == 1)
546 ++green1;
547#endif
548 }
549 if (blue1) {
550 blue1 = scale8_LEAVING_R1_DIRTY(blue1,
brightness);
551#if !(FASTLED_SCALE8_FIXED == 1)
552 ++blue1;
553#endif
554 }
555 cleanup_R1();
556 } else {
557 red1 = 0;
558 green1 = 0;
559 blue1 = 0;
560 }
561 }
562
563 return CRGB(red1, green1, blue1);
564}
fl::UISlider brightness("Brightness", BRIGHTNESS, 0, 255)
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2)
LIB8STATIC fl::u8 map8(fl::u8 in, fl::u8 rangeStart, fl::u8 rangeEnd)
Map from one full-range 8-bit value into a narrower range of 8-bit values, possibly a range of hues.
fl::u8 lsrX4(fl::u8 dividend)
Helper function to divide a number by 16, aka four logical shift right (LSR)'s.