396 {
397 if (blendType == LINEARBLEND_NOWRAP) {
398 index =
map8(index, 0, 239);
399
400 }
401
402
404 fl::u8 lo4 = index & 0x0F;
405
406
407
408
409
411
412 const CRGB *entry = (
CRGB *)((
fl::u8 *)(&(pal[0])) + hi4XsizeofCRGB);
413
415
417 fl::u8 green1 = entry->green;
418 fl::u8 blue1 = entry->blue;
419
421
422 if (hi4 == 15) {
423 entry = &(pal[0]);
424 } else {
425 ++entry;
426 }
427
430
431
433 red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
434 red2 = scale8_LEAVING_R1_DIRTY(red2, f2);
435 red1 += red2;
436
437 fl::u8 green2 = entry->green;
438 green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
439 green2 = scale8_LEAVING_R1_DIRTY(green2, f2);
440 green1 += green2;
441
442 fl::u8 blue2 = entry->blue;
443 blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
444 blue2 = scale8_LEAVING_R1_DIRTY(blue2, f2);
445 blue1 += blue2;
446
447 cleanup_R1();
448 }
449
453
454
455
456 if (red1) {
457 red1 = scale8_LEAVING_R1_DIRTY(red1,
brightness);
458#if !(FASTLED_SCALE8_FIXED == 1)
459 ++red1;
460#endif
461 }
462 if (green1) {
463 green1 = scale8_LEAVING_R1_DIRTY(green1,
brightness);
464#if !(FASTLED_SCALE8_FIXED == 1)
465 ++green1;
466#endif
467 }
468 if (blue1) {
469 blue1 = scale8_LEAVING_R1_DIRTY(blue1,
brightness);
470#if !(FASTLED_SCALE8_FIXED == 1)
471 ++blue1;
472#endif
473 }
474 cleanup_R1();
475 } else {
476 red1 = 0;
477 green1 = 0;
478 blue1 = 0;
479 }
480 }
481
482 return CRGB(red1, green1, blue1);
483}
fl::UISlider brightness("Brightness", BRIGHTNESS, 0, 255)
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2)
LIB8STATIC fl::u8 map8(fl::u8 in, fl::u8 rangeStart, fl::u8 rangeEnd)
Map from one full-range 8-bit value into a narrower range of 8-bit values, possibly a range of hues.
fl::u8 lsrX4(fl::u8 dividend)
Helper function to divide a number by 16, aka four logical shift right (LSR)'s.